Team Fortress 2

Team Fortress 2

Shell Shock
Pimp Skeletor 23 Mar, 2015 @ 10:36am
Stats!
I know this is an old weapon but if the soldier had some sort of Ullapool Caber it'd be cool

Each 5 Hits weapon will have a +25% chance of exploding on hit (A hit will still count if it is on a wall, therefore to weaken the shell, it can be useful to hit the wall a couple times, at least five)

Detailed:

Pros:
Each 5 Hits (not nessecarily on enemy), it will have a 25% larger chance of exploding (therefore can only go 25 hits without exploding)

Cons:
Starts with 0% chance of exploding
Shell will only return in the Resupply Cabinet
After explosion: -20% damage
No Random Crits
Last edited by Pimp Skeletor; 17 May, 2015 @ 7:13am
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Showing 1-6 of 6 comments
Better to be just have :
50% chance to explode (Deals 180 dmg on explosion, 120 to soldier wielding, 260 on minicrit, 300 on crit.) on enemy hit.
Cannot Random Crit.
-20% Dmg on non-explosive hit.

*On a side note I think this item and the Ullapool Caber should have a 20 second (equal to Jarate) respawn time.
Pimp Skeletor 17 May, 2015 @ 7:06am 
Originally posted by Inspector Balloonicorn:
Better to be just have :
50% chance to explode (Deals 180 dmg on explosion, 120 to soldier wielding, 260 on minicrit, 300 on crit.) on enemy hit.
Cannot Random Crit.
-20% Dmg on non-explosive hit.

*On a side note I think this item and the Ullapool Caber should have a 20 second (equal to Jarate) respawn time.

I'm like naw to the 20s recharge time, the Ullapool Caber is spammed enough already
Potor10 17 May, 2015 @ 10:03pm 
+ 100% chance to explode on hit on a solid
+ Explosion has a 50% larger explosion radius
+ Explosion has 50% more knock-back
+ Explosion deals 40% less damage to the soldier if no enemies were damaged (just like the rocket launcher)
+ Works with gunboats
+ Rocket comes back with the large ammo crate (you can see a rocket in it)

- 25% chance to explode on hit on flesh
- The longer you hold it out the higher the chance that it would randomly explode in your face
- 40% less damage after explosion
- Cannot random crits
- 20% less damage before explosion

This is an excellent weapon for a rocket-jumping soldier who wants to keep his clip in his rocket launcher for a better mid-air assault. Otherwise it is a pretty useless weapon for fighting due to soldiers slow speed, its unreliable explosion, and its damage reduction. Can be used strategically to knock people away from you by hitting the floor.
Pimp Skeletor 18 May, 2015 @ 2:41pm 
Originally posted by liupotor4:
+ 100% chance to explode on hit on a solid
+ Explosion has a 50% larger explosion radius
+ Explosion has 50% more knock-back
+ Explosion deals 40% less damage to the soldier if no enemies were damaged (just like the rocket launcher)
+ Works with gunboats
+ Rocket comes back with the large ammo crate (you can see a rocket in it)

- 25% chance to explode on hit on flesh
- The longer you hold it out the higher the chance that it would randomly explode in your face
- 40% less damage after explosion
- Cannot random crits
- 20% less damage before explosion

This is an excellent weapon for a rocket-jumping soldier who wants to keep his clip in his rocket launcher for a better mid-air assault. Otherwise it is a pretty useless weapon for fighting due to soldiers slow speed, its unreliable explosion, and its damage reduction. Can be used strategically to knock people away from you by hitting the floor.

Aww, man, now this is nice, takes good use of the shear unpredictability of the weapon's concept.
The only things I'd disagree with is the larger explosion radius and the Ammo Crate Return
Considering how OP this and the Ullapool Caber are, it's only fair that they stay one use weapons
The Explosion Radius is just because Splash Damage would be a a b!tch, the stats seem fine without it.
aceknow 18 May, 2015 @ 3:54pm 
I would think that the when it hit some one with it you destory the stick with the shell taking something like 50-75 damage at the same time but the dealing something like 225-275 damage at the same time and your stick your stick can recharge, just that if you get shot while this is drawn then it expoleds dealing 100-150 damnage to you and you have to wait for the stick to recharge, oh and no random crits. (Because, getting random crits with a melee weapon is easier than a ranged weapon.)
Last edited by aceknow; 18 May, 2015 @ 3:58pm
SWAFFLED9390 18 May, 2015 @ 7:30pm 
ullapool caber for soldier
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