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During the running/escaping phase, the conversation dialogue changes to the password prompt screen .
Will continue testing out again to be sure.
I hope you still enjoyed the map, even with this bug. I'm taking a look right now to fix it.
Thanks for the report ! :)
Just to check with you, is it possible for Jethro/Ava to survive the escape form the warehouse? 8th try now, but hmm, they both seem to keep dying.
Hey man, just need to wait for a little bit. Kar said there is over 400 scripts included for the map. It takes a while for the map to load. Had the same issue as well, but after that, the map loaded fine.
Hope this helps!
Thanks for the tip you both. It works. And jeez it must have been a pain to test the map with such loading times :p
The convoy notification shows:
"The convoy arrived with x iron (or food or whatever), it will leave in 7h to get WOOD"
it will get what you told it to, but showing it will get wood all the time.
Edit: the prebuilt ballistas on the map can't be claimed. intended?
Edit2: you can trigger the explosion more than once. I After triggering it the first time i didnt advance and just left some units there to guard. a few days later i sent over more troops to finish the event and they again triggered the explosion.
Warehouse event: After finding and entering the code immediately the "enter code" windows pops up again (3 tries left). i chose the correct code again and the enter code comes up again and so on and so on.
The only way to get out of this is to enter the wrong code 3 times and lose the event without a clue.
Steps taken: Inspect -> enter -> enter -> leyba -> yes -> open door -> take stairs -> open door ->
-> move->move->keep moving -> fight-> move->enter->enter->check body-> inspect panel ->
-> enter password -> chose correct password-> "please enter password! comes up again....
i was able to reproduce this several times (reloaded from last autosave)
Tried with jethro (same steps) -> worked.
Another try with leyba i changed my choices a bit:
Steps taken: Inspect -> enter -> enter -> leyba -> yes -> open door -> take stairs -> open door ->
-> move->move->hide-> stay hidden(<-menu text has a typo there)->stay hidden->move on->
-> enter -> enter -> check body -> inspect panel -> enter password -> chose correct password ->
worked as intended. Problem seems to bethe "fight" vs. "hide" part.
Found another one while testing:
with jethro if you "shoot the bottle" the "enter password" pops up again and the event resets to this point.
P.S.: yes, I did the unsub/resub, didnt help and all map files are current :P
PPS: not a bug, but making finding the clue dependent on RNG is NOT fun.
Thanks à lot to your report. I will fix any issue you have encountered. Due to many bugs and errors the story telling does, and as it slows down a LOT the initial loading, I will suppress it for a short story without so many choices and chances to loose a politician and the opportunity to find the clue. I am sorry for that.
I don't mind the loading times (got a really fast system, with a new game map loads in about 20sec for me) but i see that on older PCs (like seen on vero's stream) it can take a while.
The storytelling in combination with excellent map-design is the reason i like your (and Pob's for that matter) custom campaigns so much. The assassination RNG is is fine because you have some control over it via the custom options, but doing "the right thing" (as in being stealthy when choosing leyba) and having her die several times before getting the clue because of bad RNG is just frustrating. Without the backup save i don't think many ppl would want to play the full map again just to have her die again to RNG.
i don't know if it has any impact on the story if she (or jethro) die on the way out but that is not as bad as having to start over to have a chance to find the clue.
THANK YOU again for putting in all the time and work to make an (so far) amazing Campaign!