Men of War: Assault Squad 2

Men of War: Assault Squad 2

𝖉𝖊𝖆𝖉 ᛋ𝖓𝖔𝖜
ÜBΞЯ⚡0LD1ΞЯ  [developer] 21 Jan, 2020 @ 4:38am
Bugs & Wishes
Add Bugs and Wishes here
Last edited by ÜBΞЯ⚡0LD1ΞЯ; 22 Jan, 2020 @ 9:41am
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Showing 1-9 of 9 comments
ÜBΞЯ⚡0LD1ΞЯ  [developer] 21 Jan, 2020 @ 4:41am 
depends which mods....test without any first
CH_P 21 Jan, 2020 @ 8:22am 
ok, i get it.
I played a new mission for a long time, several hours. Again, a flight.
List of mods: 𝖉𝖊𝖆𝖉 ᛋ𝖓𝖔𝖜 + DEAD SNOW Russian
min: 60000/ max: 120000 / rnd: 57283 / delay: 117283 (ms)
[07:21:24] Attempt add order eBoard to linked or inactive entity "human[218:mp/ger/elite2]" (eactor.cpp, 905) @ [quant]
[07:21:24] Attempt add order eBoard to linked or inactive entity "human[163:mp/ger/smg2]" (eactor.cpp, 905) @ [quant]
[07:21:35] Attempt add order eBoard to linked or inactive entity "human[162:mp/ger/smg]" (eactor.cpp, 905) @ [quant]
[07:21:45] Attempt add order eBoard to linked or inactive entity "human[152:mp/ger/sniper]" (eactor.cpp, 905) @ [quant]
[07:22:07] Attempt add order eBoard to linked or inactive entity "human[141:mp/ger/elite]" (eactor.cpp, 905) @ [quant]
[07:22:07] Attempt add order eBoard to linked or inactive entity "human[216:mp/ger/elite3]" (eactor.cpp, 905) @ [quant]
[07:22:17] Attempt add order eBoard to linked or inactive entity "human[163:mp/ger/smg2]" (eactor.cpp, 905) @ [quant]
[07:22:17] Attempt add order eBoard to linked or inactive entity "human[208:mp/ger/rifle]" (eactor.cpp, 905) @ [quant]
[07:22:28] UpdateComponentView(): bone 'engine' has no broken view in kubel_mgun[1022] (eactorcomponent.cpp, 278) @ [quant]
[07:22:49] Attempt add order eBoard to linked or inactive entity "human[165:mp/ger/mgun]" (eactor.cpp, 905) @ [quant]
[07:22:49] Attempt add order eBoard to linked or inactive entity "human[274:mp/ger/elite]" (eactor.cpp, 905) @ [quant]
[07:22:59] Attempt add order eBoard to linked or inactive entity "human[260:mp/ger/elite2]" (eactor.cpp, 905) @ [quant]
[07:23:10] Attempt add order eBoard to linked or inactive entity "human[274:mp/ger/elite]" (eactor.cpp, 905) @ [quant]
[07:23:12] unknown volume thickness (egameentityarmor.cpp, 90) @ [quant]
[07:23:20] Attempt add order eBoard to linked or inactive entity "human[165:mp/ger/mgun]" (eactor.cpp, 905) @ [quant]
[07:23:31] Attempt add order eBoard to linked or inactive entity "human[162:mp/ger/smg]" (eactor.cpp, 905) @ [quant]
[07:23:31] Attempt add order eBoard to linked or inactive entity "human[140:mp/ger/elite3]" (eactor.cpp, 905) @ [quant]
[07:23:41] Attempt add order eBoard to linked or inactive entity "human[141:mp/ger/elite]" (eactor.cpp, 905) @ [quant]

***************** Exception *****************
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x00000130

EIP=0090a02b [quant]
EAX=017b003d EBX=a3acaef0 ECX=00000001 EDX=00000000
ESI=0000012c EDI=140d0802 ESP=07b6fd9c EBP=07b6fdf8
>>> eQuantExecutor:Execute
>> quantThread:onExecute:nq
> scene:quant

В тылу врага 2: Штурм - v3.262.1 - standard
2019.10.11 06:55 - 0x00C8B049
Last edited by CH_P; 21 Jan, 2020 @ 8:22am
ÜBΞЯ⚡0LD1ΞЯ  [developer] 21 Jan, 2020 @ 8:57am 
ok sry, seems the localization mods is bugged, we had no crashed in 3 times yet.
ÜBΞЯ⚡0LD1ΞЯ  [developer] 21 Jan, 2020 @ 9:00am 
we always play with Light FX Mod , maybe try this
CH_P 21 Jan, 2020 @ 9:28am 
Originally posted by 🅿🅷🅴🅽🅾:
we always play with Light FX Mod , maybe try this
Ok, I get it. I will try to play without Russian localization + Light FX Mod
CH_P 21 Jan, 2020 @ 9:32am 
tell me how many lines in the game.log file you need to copy above this inscription "***************** Exception **************** * "
ÜBΞЯ⚡0LD1ΞЯ  [developer] 21 Jan, 2020 @ 11:20am 
why you post log file ? only post crash error files please
CH_P 21 Jan, 2020 @ 10:50pm 
I realized. Bugs are provided by Russian localization, in the original the skins of the guardsmen (motorized infantry) are different and in the original there is a reload of ammo on the flags.
ÜBΞЯ⚡0LD1ΞЯ  [developer] 22 Jan, 2020 @ 12:59am 
Originally posted by CH_P:
I realized. Bugs are provided by Russian localization, in the original the skins of the guardsmen (motorized infantry) are different and in the original there is a reload of ammo on the flags.

Ok thank you i will remove and maybe Lightning can fix it
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