Delver
Delver + 2.0.8 release! - By Royal
Royal  [developer] 10 Jun @ 3:38pm
Ideas for "Delver +" from you:
Write your ideas for Delver+ here. I will try to implement the best ideas. With an indication of the author of the idea. :bfassault:
Last edited by Royal; 12 Jun @ 9:05am
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Showing 1-6 of 6 comments
What do you mean by fashion?
Royal  [developer] 11 Jun @ 4:14pm 
Originally posted by ZephaniahNoah:
What do you mean by fashion?
It looks like the translator translated my text incorrectly. I was referring to ideas for modifying Delver+ :b3d_wow:
Pampa 4 Aug @ 6:51am 
Do you plan on adding controller support to the Android version?

There seems to be partial support (I'm on GammaOS, with XBox Controller support), but the mapping is all wrong, especially the left joystick
Royal  [developer] 4 Aug @ 7:32am 
Originally posted by Pampa:
Do you plan on adding controller support to the Android version?

There seems to be partial support (I'm on GammaOS, with XBox Controller support), but the mapping is all wrong, especially the left joystick
Yes, when porting to Android, I will add support for Xbox and PlayStation gamepads, just like in the PC version of the mod.
I always thought it would be cool if the level order could be more dynamic. Like if instead of each level always having two areas, it would be between one and three. For instance, it could go dungeon -> dungeon -> dungeon -> cave -> sewer -> sewer -> ruins -> ruins -> ruins.

Really I just want something to change how it is always the same order without going so far to make it random nonsense. Dungeon clearly has to be the first level, and ruins clearly has to be the last to fit thematically, so disrupting that would be bad.

It would be really cool if there were alternate levels, like if there was an alternate level called "mine" that could replace cave or something. I understand it that would be a lot of work.

maybe adding like sub types of zones that were more restrictive with what chunks could spawn to make the level variety more diverse in a single run. I also understand this would unfortunately disrupt other mods that add a couple of rooms.

IDK, just some thoughts on what type of thing I'd be interested to see, thanks again for all your work.
Royal  [developer] 11 Aug @ 10:30am 
Originally posted by brewfest_:
I always thought it would be cool if the level order could be more dynamic. Like if instead of each level always having two areas, it would be between one and three. For instance, it could go dungeon -> dungeon -> dungeon -> cave -> sewer -> sewer -> ruins -> ruins -> ruins.

Really I just want something to change how it is always the same order without going so far to make it random nonsense. Dungeon clearly has to be the first level, and ruins clearly has to be the last to fit thematically, so disrupting that would be bad.

It would be really cool if there were alternate levels, like if there was an alternate level called "mine" that could replace cave or something. I understand it that would be a lot of work.

maybe adding like sub types of zones that were more restrictive with what chunks could spawn to make the level variety more diverse in a single run. I also understand this would unfortunately disrupt other mods that add a couple of rooms.

IDK, just some thoughts on what type of thing I'd be interested to see, thanks again for all your work.
Hmm, that's a great idea! If I can make it happen while keeping "Delver +" compatible with other mods, I'll definitely credit you in the mod's credits as the originator of this idea.
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