Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Yeah but, have you tested the crashing without the mods enabled too and attempted a pure vanilla run to see if that error repeats? The error message displaying is well known to be a RAM-related issue and can happen on vanilla in the same scenario you've described, so even if you disabled my mods, I wonder if it would still occur? Would be nice to know you and your friend's PC's specs too.
I also don't see why my mods would cause a crash like that - they're purely visual and rely on hardcoded db changes. VariantMeshDefinitions are relatively lightweight as well, each file is like a couple of kb as they're simple text files. Also, the mods haven't changed by that much since 2020 as I've been busy for the past 3 years. The biggest change was probably adding the Nubian generals to AAA: Africans back in 2022 when I had a few weeks off from work. I don't know what specs you were using back in 2020, but maybe those have changed as well which have lead to different results.
The name of this virtual - memory error is not trustworthy, because MOD conflicts can also trigger this message, so the message is false.