XCOM 2

XCOM 2

[WotC] UI - Colored Weapon Tiers
 Toto téma bylo přilepeno, takže je nejspíš důležité
∑3245  [vývojář] 27. pro. 2019 v 12.18
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Please be very descriptive with your post (where it occurred, what was happening at the time of the occurrence), and post your launch.log file or else I won't be able to help you.

Saying my game is broken because of this mod is not descriptive.
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Zobrazuje se 19 z 9 komentářů
Thanks for this awesome mod! It doesn't look like grenade launchers are being colored? Presumably because they're a separate template class?
X2GrenadeLauncherTemplate
Naposledy upravil septicemic; 1. úno. 2020 v 8.38
Hello .. I'm using this standalone LW Laser Pack;
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1126705983

I noticed in my new game when finally getting laser tier weapons they show up Purple instead of green ... so I went and checked the files of the actual mod.. and in that particular mod the LW lasers are indeed set as 'beam' tier weapons ...
I added the following into my config and all works fine;
;======================================================================== ; Rusty Fix for LW Lasers ;======================================================================== +WeaponTechColor=(WeaponTemplateName=AssaultRifle_LS , HexColor="00EC00") +WeaponTechColor=(WeaponTemplateName=SMG_LS , HexColor="00EC00") +WeaponTechColor=(WeaponTemplateName=Cannon_LS , HexColor="00EC00") +WeaponTechColor=(WeaponTemplateName=Shotgun_LS , HexColor="00EC00") +WeaponTechColor=(WeaponTemplateName=SniperRifle_LS , HexColor="00EC00") +WeaponTechColor=(WeaponTemplateName=Sword_LS , HexColor="00EC00") +WeaponTechColor=(WeaponTemplateName=Pistol_LS , HexColor="00EC00") +WeaponTechColor=(WeaponTemplateName=LWPistol_LS , HexColor="00EC00") ;======================================================================== ;========================================================================
~Just thought you might want to know :)
Naposledy upravil RustyDios; 4. bře. 2021 v 11.13
In LWotC it is not working for coilguns.

edit: and for the Laser pistol. The other tiers are working fine.
Naposledy upravil mctrevor; 5. dub. 2020 v 23.43
For the coilgun, it seems that LWOTC coilguns have the techname coilgun_lw, but this mod looks for tech names coil and coil_lw. So if you go into the XComGameData.ini and replace coil_lw by coilgun_lw, it should work.
Disclamier, I just made the change, haven't teste it yet.
coilgun_lw didn't work either. Really thought you had solved it...!
Naposledy upravil Stafford; 31. srp. 2020 v 12.26
I have tried "coil", "coilgun" and "coilguns". All three with and without the "_LW". Even tried the extension "_LW2". None worked.

Any solutions for coilguns /laser pistols? I have the same problem.
topalin 15. říj. 2021 v 1.30 
Well, added (i.e. NOT replaced the original ones) these two lines:
+WeaponTechColor=(WeaponTechName=coilgun , HexColor="FF5733")
+WeaponTechColor=(WeaponTechName=coilgun_lw , HexColor="FF5733")
and it worked.

I had to change the color to the custom (FF5733 = dark orange) though. With the default color (9ACBCB) it was not working and all coil weapons remained vanilla colored (very light teal?).
Xynche 28. říj. 2021 v 11.14 
I wanted to use this with "[WOTC] Iridar's Five Tier Weapon Overhaul - Vanilla Balance
". Thanks Rusty for the suggested configuration. I've updated the main configuration have this:

; "[WotC] UI - Colored Weapon Tiers" configuration ; With fixes for "[WOTC] Iridar's Five Tier Weapon Overhaul - Vanilla Balance" ; Updated colors to help with Cyan / Light Blue color distinction issues [WotC_Misc_ColoredWeaponTierText.X2Helpers_OnPostWeaponTemplatesCreated] bEnableLog = false ; Updated Tiers by Weapon Tech Names ; Tier 1 +WeaponTechColor=(WeaponTechName=conventional , HexColor="AFAFAF") ; Tier 2 +WeaponTechColor=(WeaponTechName=magnetic , HexColor="87C7FF") ; Tier 3 +WeaponTechColor=(WeaponTechName=coil , HexColor="8847FF") +WeaponTechColor=(WeaponTechName=coil_lw , HexColor="8847FF") ; Tier 4 +WeaponTechColor=(WeaponTechName=laser , HexColor="D32CE6") +WeaponTechColor=(WeaponTechName=laser_lw , HexColor="D32CE6") ; Tier 5 +WeaponTechColor=(WeaponTechName=beam , HexColor="EB4B4B") ; Default Tier by Chosen Template Names +WeaponTechColor=(WeaponTemplateName=ChosenSniperRifle_XCOM , HexColor="FFCC33") +WeaponTechColor=(WeaponTemplateName=ChosenSword_XCOM , HexColor="FFCC33") +WeaponTechColor=(WeaponTemplateName=ChosenShotgun_XCOM , HexColor="FFCC33") +WeaponTechColor=(WeaponTemplateName=ChosenRifle_XCOM , HexColor="FFCC33") +WeaponTechColor=(WeaponTemplateName=ChosenSniperPistol_XCOM , HexColor="FFCC33") ; Fix "Long War SMG Pack - WotC (unofficial)" ; Tier 1 +WeaponTechColor=(WeaponTemplateName=SMG_CV , HexColor="AFAFAF") ; Tier 2 +WeaponTechColor=(WeaponTemplateName=SMG_MG , HexColor="87C7FF") ; Tier 3 +WeaponTechColor=(WeaponTemplateName=SMG_CG , HexColor="8847FF") ; Tier 5 +WeaponTechColor=(WeaponTemplateName=SMG_BM , HexColor="EB4B4B") ; Fix "Coilguns for War of the Chosen" / All Tier 3 +WeaponTechColor=(WeaponTemplateName=Pistol_CG , HexColor="8847FF") +WeaponTechColor=(WeaponTemplateName=AssaultRifle_CG , HexColor="8847FF") +WeaponTechColor=(WeaponTemplateName=Cannon_CG , HexColor="8847FF") +WeaponTechColor=(WeaponTemplateName=SniperRifle_CG , HexColor="8847FF") +WeaponTechColor=(WeaponTemplateName=Shotgun_CG , HexColor="8847FF") +WeaponTechColor=(WeaponTemplateName=SMG_CG , HexColor="8847FF") ; Rusty's Fix for "Fix Long War Laser Pack - WotC (unofficial)" / All Tier 4 ; https://gtm.steamproxy.vip/workshop/filedetails/discussion/1949328656/2632849816274508226 +WeaponTechColor=(WeaponTemplateName=AssaultRifle_LS , HexColor="D32CE6") +WeaponTechColor=(WeaponTemplateName=SMG_LS , HexColor="D32CE6") +WeaponTechColor=(WeaponTemplateName=Cannon_LS , HexColor="D32CE6") +WeaponTechColor=(WeaponTemplateName=Shotgun_LS , HexColor="D32CE6") +WeaponTechColor=(WeaponTemplateName=SniperRifle_LS , HexColor="D32CE6") +WeaponTechColor=(WeaponTemplateName=Sword_LS , HexColor="D32CE6") +WeaponTechColor=(WeaponTemplateName=Pistol_LS , HexColor="D32CE6") +WeaponTechColor=(WeaponTemplateName=LWPistol_LS , HexColor="D32CE6")

I'm hoping to configure colors for other secondaries and utility in the future, but I'm very happy with this for now. Yellow flashes / blue frost bombs / grey smoke bombs feel like a good next step.

There is a small bug I noticed when testing. From the Avenger > Open Armory, Select "View Soldiers" > Select a Soldier, Select "Loadout" > Select the Primary Weapon slot > Click the bottom left back button. This removes the colored "Coil Rifle" name from the inventory in the left, until the inventory is re-opened.
Naposledy upravil Xynche; 28. říj. 2021 v 11.14
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