Stellaris

Stellaris

More Policies Pack
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
SeanMungo  [udvikler] 27. dec. 2019 kl. 3:42
Bugs
There really should not be any bugs. No vanilla files are edited.
However, if you do find one, let me know the issue! Be sure to provide as much information as possible.
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EclipsingSun 6. jan. 2020 kl. 18:30 
I don't know much about the resource mechanics of Stellaris, but I decided to use some of the policies from this mod and all of my energy resources from my mining stations just disappeared. I tried to use console commands to restore them, but that didn't work. Is this supposed to happen? As I said, i'm a pretty casual Stellaris player and I don't know much about its mechanics. I also have a lot of mods installed, but I don't think any of them are interfering. I would appreciate some help with this, thank you.
SeanMungo  [udvikler] 6. jan. 2020 kl. 21:32 
Pretty sure this is not a bug, but I think I understand what the problem is.

Basically you are overspending. You need to downgrade some of the policies, as your % of income per month is less the -100%.

If you go to for example a miner/technician, you can see how much they produce. Click on the pop, then hover over "produces" and you will see % modifiers that affect them.

you start with 100% base game value, then you add on traits and stuff,
so lets say you have no traits
You start with 100%.
Then you tack on all the policies that cost % of your income (lets focus on energy credits)
If you have a bunch of the policies activated to high levels, you will basically bleed your economy so bad, that you will have a -100% value. At which point you make nothing.
(and, due to the way the game works, you will literally see nothing on mining stations, or when you hover over your pop's "produces".)

The policies do not cost base numbers. they sap at your overall budget economy-wide.
So you have to be very careful with what you can afford.

Hopefully this helped and brought a bit of insight as to what is happening.
Drop some of the policies to lower levels, and then check your %'s by checking a pop for that resource to see what your overall % is, and how much you have left to spend on other policies etc.
EclipsingSun 7. jan. 2020 kl. 18:05 
Thank you. I am sorry for my ignorance with the games mechanics, but thanks for explaining it to me. I can delete my comments on here if you want, seeing as they aren't really about bugs. Thanks again.
SeanMungo  [udvikler] 7. jan. 2020 kl. 18:09 
No Worries! We could keep them here, perhaps if someone else runs into a similar issue this may be of use to them! :D
Regularity 29. mar. 2020 kl. 10:42 
Setting the Recycling policy to "None" instead of "Low" puts me in breach of the "The Readied Shield" GC resolution. The one about you needing to have 50% fleet capacity used.


EDIT: Same for setting Trade Quality too low.
EDIT2: And Mercantile Trade.
Sidst redigeret af Regularity; 29. mar. 2020 kl. 10:53
SeanMungo  [udvikler] 29. mar. 2020 kl. 11:45 
taking a look right now, about to put forward a fix that should ease alot of the issues with the galactic extras.

It will tone down alot of the resolution breaches, as well as tone down costs of policies to better numbers.
SeanMungo  [udvikler] 29. mar. 2020 kl. 11:55 
Looking at the code right now, I see nothing that should be setting you in breach of the readied shield GC resolution. Will be putting out the new update soon, just need to test it real quick. Hopefully that may solve the issue your having which is def a bug, as theres nothing in the code that would set that to happen for readied shield
Walker 11. juni 2020 kl. 10:39 
Mod does not seem to work mid to late game? do not know why? Does your new update only work on new games? could be the reason it does not work?
Sidst redigeret af Walker; 11. juni 2020 kl. 10:47
Dark 15. jan. 2022 kl. 10:37 
The Galactic Community seems to be breaking, for some reason... You can't make any resolutions and the AI makes broken ones that make the game crash. Hoping for a fix soon!
ositopardo123 16. juni 2022 kl. 16:20 
there is a bug, i think you forgot to put a: { or }, because two policies show themselves as; potential:
Minxx 28. maj 2024 kl. 17:12 
I'm noticing a bug in the ways that values are assigned. Generally a lot of the values in the mod atm are wildly inflated beyond equivalence with their positive boon. Seeing things like a 10000% maintenance cost increase on ships for only a 25% bonus to sub-light speeds or fire rate. Things like that.
Minxx 28. maj 2024 kl. 17:14 
Additionally, A lot of the edicts have repetitive values. Energy Bonus 8 & 7 are the same for example.
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