RimWorld

RimWorld

Rimworld: Colonies Evolved | Halo Weapons and Armor | Depreciated: Please See Description
JomoKiN  [developer] 27 Dec, 2019 @ 6:11am
Suggestions
Want a weapon/armor set included? Leave a suggestion here and I'll consider it. That said, if it's anything 343 made... I'm probably not gonna add it, for the most part.
< >
Showing 1-11 of 11 comments
Asher The Ranger 27 Dec, 2019 @ 3:40pm 
More ODST Variants, Like the ones Alpha-Nine wears?
Kyubert 28 Dec, 2019 @ 7:25pm 
Some armor for the Covenant tech would be neat. Maybe Forerunner, Ancient Human or even some new Covenant based human armor.
Dan 29 Dec, 2019 @ 7:39am 
Some UNSC crew uniforms or dress uniforms would be sweet to give my non combatant pawns
Vaskar 31 Dec, 2019 @ 7:28am 
I personally would love some covenant. Elites, grunts and the like. I love what you have done with the mod. its actually a very nice competition to O21's halo mod.

I hope you can add other races to this! and CE compatibility. that would make this one of my favorite mods here.
Keep up this amazing work Sir/Lady!!
WeaponMaster 13 Jan, 2020 @ 1:23am 
Perhaps mounted Static defenses like shade turrets, Rocket turrets, Mounted machine guns, or mounted gauss turrets. Would be cool to be able to defend my base simular to how the UNSC bases/ Covenant bases are defended with guns to rip off the mounts(not in this instance i assume) , Also Spartan Laser buff plz
Last edited by WeaponMaster; 13 Jan, 2020 @ 1:24am
ПΛПО Dragoon 28 Mar, 2020 @ 12:01am 
I think your covenant weapons are great but I feel as though some of the human weapons aren't balanced. like why does the UNSC-assault rifle have as much range as a smg, and the UNSC-smg less range than a shotgun? Also why is the burst count so high and the damage so low?

I'm not hating I'm honestly confused, I can understand using the burst count to make up the low damage but why even do that to begin with? The assault rifle is a rifle, so wouldn't it be better to have it like a burst shot of 6-8 with a damage of 5-6? That way it would be more inline with what it does, and give it's stats to the smg? As of right now they are like smaller miniguns. Which is odd since the burst count is so close.

Burst counts: Minigun=25, UNSC-AR=24, UNSC-SMG=32
Last edited by ПΛПО Dragoon; 28 Mar, 2020 @ 12:03am
JomoKiN  [developer] 28 Mar, 2020 @ 1:03am 
@ПΛПО Dragoon The weapons are designed to recreate how they function in the Halo games they come from. Since the Assault Rifles and SMG's have always been close range, high fire rate weapons that rely on a hail of bullets over more powerful singular shot in the Halo games, that's why they are the way they are in this mod. Hope that clears up your confusion ^^
CaporalNico 25 May, 2020 @ 1:32am 
Uniforme from Red vs blue, with maybe some weapon from Red vs blue (grifsword).
CrackaJack 30 Sep, 2020 @ 10:20am 
suggestions----> turn the guns louder<----, theyre super silent!
the icons for armors on the floor are a bit small too. you could remove the muzzle flash from silenced smgs. maybe spartan power armor?
Ragnarok Ookami 20 Apr, 2022 @ 5:50pm 
Not sure if its something specifically lore friendly, but it seems pretty strange the needle rifle only deals one damage. I know it explodes once reaching critical mass, but still seems strange a giant spike being shot at high speeds dosnt do much damage.
zelabull 19 Oct, 2022 @ 8:42am 
I do agree with your anti 343 stance, the only weapon from their selection that id suggest though would be the saw but even then there was artwork that had a better version for a UNSC style light Machine gun. M37 Light Machine gun a Reach modder just created. No rush but would that be something you'd consider?
< >
Showing 1-11 of 11 comments
Per page: 1530 50