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5% damage to buildings?
It only deals 10% damage to buildings?
I think it should be
+25% Attack speed
+25% clip size
-10% blast radius
-30% damage penalty
-Smaller projectile
+50 dmg
-50% Clip Size
Marks you for death if you go under 50 Health
+20% Damage
Extra Rocket Jump Propultion
+30% Projectile speed
+25% clip size (6 rockets)
+25% damage
-30% blast area
-50(yes, 50, not 50%) damage to buildings
-/+50% smaller projectile
+25% reloading speed
-50% Blast radius from rocket jumping
-75% Clip size (1 rocket)
Shoot monoculus eyes instead of rocket
- slightly chase ennemies
- no knockback
(+) clip is ammo(+) damage ramp up, +10% damage and projectile speed than previous shoot
(-) on weapon switch/out of combat : reset damage/projectile speed
(-) -30% base damage
(-) -30% blast radius
(-) -50% ammo from box for this weapon
(-) no random crit
For long combat, destroy a team, or hit hard target like scout
But still weaker than a normal rocket launcher on begin
+2 clip size
+25 projectile speed
does not require ammo
+60 self inflicted damage
-20 blast radius
[+] +40 damage
[-] -2 clip size
[-] -25% reload speed
[-] -10% firing speed
+45% damage
does not require ammo
-Only 1 rocket per clip
Requires 7 seconds to re-charge
Launches user back after firing