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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406995667
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406995883
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406996085
Power lines going through a tree?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406996003
These clips on the wall don't look like they belong there
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406995789
What even is this?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406995826
This area could use two less APCs
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406995913
These cars could either be moved or cleaned up, also you have to jump in order to get on the curb for some reason
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406995951
These lights are too bright
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406996150
There should either be no light here or it should not be flickering
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406996209
Not saying you should make a v2 of this map (though being able to pick between antlions and zombies would be nice) but a lite version would be appreciated, you know what they say, less is more, especially if you want huge battles with a consistent frame rate.
Also in my opinion the citadel should be the only structure with those moving yellow lights on it's wall, makes more sense than having them be everywhere
Finally the ceiling turrets should be replaced with EP2 turrets that eventually overheat and explode.