Garry's Mod

Garry's Mod

Gate Defense
Foff 24 Feb, 2021 @ 12:52am
Optimization and improvement
There's nothing to this yet since I haven't taken any screenshots of the map but you won't have to wait for long
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Showing 1-1 of 1 comments
Foff 24 Feb, 2021 @ 7:04pm 
This area has way too many animated/transparent textures and props

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406995667

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406995883

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406996085

Power lines going through a tree?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406996003

These clips on the wall don't look like they belong there

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406995789

What even is this?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406995826

This area could use two less APCs

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406995913

These cars could either be moved or cleaned up, also you have to jump in order to get on the curb for some reason

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406995951

These lights are too bright

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406996150

There should either be no light here or it should not be flickering

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406996209

Not saying you should make a v2 of this map (though being able to pick between antlions and zombies would be nice) but a lite version would be appreciated, you know what they say, less is more, especially if you want huge battles with a consistent frame rate.

Also in my opinion the citadel should be the only structure with those moving yellow lights on it's wall, makes more sense than having them be everywhere

Finally the ceiling turrets should be replaced with EP2 turrets that eventually overheat and explode.
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