Europa Universalis IV

Europa Universalis IV

Common Universalis 4.9
Maximus  [developer] 5 Jan, 2020 @ 6:44am
Development Diary 1/5/2020 - Stability Rework
Common Universalis Development Diary - Stability Rework

Hello all! Firstly I want to make a short conclusion to our work last month. After several weeks of testing and adjusting, the new research system introduced in 4.8 is finally stabalized and now I can say that Common Universalis provides a solid answer to the long debated question: "Should monarchy power be removed from EU4?" The answer is no - monarchy power is a good tool to simulate a government's executive capacity to control and influence its country, but should not determine a country's natural development. Players should not be forced to save most of monarchy power to tech up or core provinces, but freely spend it to affect the country's administration, diplomacy or military in their chosen ways. In later updates we will still follow this principle, and give players more way to spend their monarchy power.

Now, let's move on to the subject - stability.

Many other mods handle stability in EU3's way, which is, introducing a variable named "stability point" or such that increases or decreases naturally by time. Once stability reaches above a certain cap (like 100) or below zero, 1 stability level is gained or lost and stability point is reduced or increased by the cap. Truly, it is the simplest way to make stability a time-varing parameter reflecting how stable a country is, and we have no desire to make up a "better" design. In patch 4.9, stability will work exactly as mentioned above, with a cap fixed to 100 stability point.

The difference with other mods lies in how stability point rises and falls.

In patch 4.9, stability will be renamed as "Political Stability". This full name suggests the primary factor of stability point - your country's internal political situation. To understand the difference between political stability and a country's overall stability, think of France in 1936. France at that time is (namely) the strongest land military power in europe, the economy is recovering, the border looks unshakable and French colonial empire is still in control, overall everything looks fine - except for the government, which almost offset all these advantages and crippled the entire nation.

Now let's go straight to the point. In Common Universalis 4.9, every estate ( except Administration Centrale of course) has an opinion(from -10 to +10) for each government reform, just like the opinion between countries. For example, the nobles have -10 opinion to court absolutism, +8 to feudal realm governance and +5 to noble election, while the burghers have +0, -5 and -7 to these three. Let's apply these reforms, and ignore all other government reforms and estates here, we can see that the nobles have a sum of +3 opinion to the government, while the burghers have -12. Next, let's say the nobles have 50 loyalty and 50% influence, while the burghers have 70 loyalty( pleased by recent interactions maybe) and 30% influence. Nobles provide [(+3)*50% = +1.5] stability point each year, and the burghers provides [(-12)*(100%-2%*(70-50)* 30% = -2.16] stability point per year. Without other factors, the country's stability point growth is -0.66 per year. Let's say that each stability level gives -1 stability growth per year as negative feedback, we can get that the country's stability level will fluctuate between 0 and -1 - slightly instable.

Like in real world, political stability has many other factors, but most of them play a secondary role. For example, if you lose a province to the enemy in peace treaty, your country may get an instant stability point hit depending on how important the province is. When an old monarch dies, you lose stability point instead of stability level and the amount depends on how much power the monarch has on the country. There are decisions, interractions and other ways to temperally stabilize the country. But in general, a country cannot be stable if you play against the will of dominating political power.

When political stability is low, estates may assert their demands in different ways, from a humble request to a bloody revolution. When one estate rebels, other estates will also have a response based on their interest, be it loyal to government, allied to rebels, or just indifferently neutral. If two powerful estates collide with each other, your country may be splited into a three-side civil war.

At the start of the game, the dominating power for most countries are the nobles, and the nobles never like centralization. In order to pass more centralized reform while still keep the country stable, you need the support of other estates, like the burghers. However, burghers usually have poor influence at that time. To ensure they have the power to take on the nobles, you may need to urbanize your province and increase pop literacy. But be careful - the burghers themselves prefer constitution and republic to absolute monarchy, if they become too powerful, your majesty may end up on a guillotine instead of a marble throne. So in later stage, you may find the nobles a helping hand.

In one word, the key to reign is to balance the power and interests of different factions.

That's all for today's diary. All contents mentioned above are subject to change, but the thought is here. I hope you enjoy this dev diary, and expect your suggestions on this grand project. Thank you!
Last edited by Maximus; 7 Jan, 2020 @ 9:36am
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Showing 1-9 of 9 comments
Maximus  [developer] 5 Jan, 2020 @ 6:47am 
Reserved.
UpTheArts 7 Jan, 2020 @ 8:45am 
Sounds wonderful! This can be the crowning achievement of CU, IMO.

A few suggestions:

(1) Please make use of Foreign Cores and dead Tags during Estate revolts.

This will improve flavor and make better use of existing resources. To do this, we (I volunteer!) can sort through existing Tags and categorize them as being associated with a specific Estate (most are Nobles, but many are not). When an Estate revolts, a dead Tag associated with the Estate can be revived, with new Cores added in the provinces the Estate controls at the time.

- For example, Burghers revolt could revive historically plutocratic-inclined tags, such as Novgorod/Pskov in a Burghers revolt in Russia; Danzig/Krakow in Poland; Pisa in Florence/Tuscany, Madurai in Vijayanagar, etc.

- Using this mechanism, Estate revolt can also be a means to form new countries without preexisting Cores or vanilla formation requirements. For example, a Church revolt in Muslim West Africa can form Sokoto (which has no Cores in 1444). A Burghers revolt in Russia can reform Novgorod even if Russia has removed all of Novgorod's Cores.

- For Nobles, the most powerful Estate throughout most of EU4's period, a revolt can revive multiple dead Tags simultaneously, allied against the host nation. For example, a Nobles revolt can revive Orleans, Armagnac, and Burgundy (if applicable) in France simultaneously; or even all of the French ducal Tags (depending on how powerful the revolt is vs the central authority).

Last edited by UpTheArts; 7 Jan, 2020 @ 9:12am
UpTheArts 7 Jan, 2020 @ 9:06am 
(2) Please make the Estates tie in to Parliaments and Factions, where possible. You likely already thought of this.

I made a small mod so that Parliament Debates and Bribes affect Estate loyalty and influence. You can do much more than that.
UpTheArts 7 Jan, 2020 @ 9:10am 
(3) Please allow modeling of multiple country- and region- particular Estates mechanisms, at least in the more influential nations/tags.

France is EU4's lead protagonist and will be the gold standard (that applies to most of Western Europe), but there are other nations that deserve particular attention as well.

- Ottomans, where the local Nobles are much weaker than in France, but the central succession struggle much bloodier because all the nobles are from the same Imperial House. Such mechanism can apply to a number of major countries, including Timurids, Qing, Ming (?);

- Nomads and semi-Nomads (Aq Qoyunlu, Qara Qoyunlu, Timurids, Manchu/Qing/Yuan) where Tribes Estate struggle with other Estates to decide the future direction of the nation;

- Parliaments as checks and balances between the Estates - this applies to England in 1444 but many more nations as time progresses;

- Mughals and other Muslim empires where the Dhimmi have strong influence, and relations with the Dhimmi dominate internal politics;

- Poland, Lithuania, Hungary, Bohemia, with powerful local Nobles and Elective Monarchies;

etc.

Much of these may be accomplished by the exact same model with different starting values (e.g. make the Nobles start at beyond a critical mass in France/Poland but below such in Ottomans), but at least some of these (e.g. Dhimmi and Tribes) require separate mechanisms.
UpTheArts 7 Jan, 2020 @ 9:38am 
(4) Related to Point (1) above:

Revolts in general can be much more varied and interesting than in vanilla, using ready mechanisms. This applies to both Estate revolts and other revolts, such as Nationalist revolts.

- A revolt can revive a previous dead or nonexistent Tag (examples given in Point (1) above);

- When revived, the revolter Tag can spawn as an independent nation, or as a vassal of the host nation;

- It can spawn at war or at peace with the host nation, and with or without an additional Army (possibly Armies with free Maintenance, like vanilla Banners) spawn;

- It can spawn allied with other revolter Tags, with preexisting Subjects of the Host, or with the Host's Rivals and Enemies, especially Historical Rivals.

Example scenario:

1444 start, France defeats England, regains its continental holdings, and annexes Burgundy. All the French vassal Tags (Orleans, Armagnac, etc.) are French vassals and are loyal, for now.

The annexed Burgundian provinces have powerful Nobles Estates and residual Nationalism.

After brewing for a while, Burgundy revolts and revives.

(A) If Burgundy revolts as a Nobles Estate revolt, then all the other French ducal vassals are most likely to join them, as their interests are more aligned. Neighboring independent nations (Provence, Brittany, England, Savoy, etc.) can also join, depending on their Opinions of (and especially Royal Marriage with) the rebelling Tags (especially Burgundy) verses their Opinions of France.

Note: This is the historical League of the Public Weal - it would be great if CU's mechanism can trigger event chains of such scale dynamically.

(B) If Burgundy revolts as a Nationalist revolt, then its list of potential allies could be different. Tags with cultural and historical ties (E.g. Flanders, Liege, Savoy) are more likely to join.

In a Noble Estate revolt, Burgundy can spawn as a French Vassal at war with France (and allied to other French ducal Vassals and foreign tags, as applicable). If they win the revolt war, Burgundy and its ducal allies achieve independence. If they lose the revolt war, they remain as vassals of France with severely curtailed privileges.

In a Nationalist revolt, Burgundy can spawn as an independent country. If they win the revolt war they achieve independence; if they lose the war, they get annexed again and go back to being represented as France's internal Nobles Estate.





Last edited by UpTheArts; 7 Jan, 2020 @ 11:18am
adriaan_schipper 8 Jan, 2020 @ 6:07am 
Sounds amazing.

I just hope that these calculations won't slow down the game significantly.
Chris 8 Jan, 2020 @ 6:18am 
Originally posted by adriaan_schipper:
Sounds amazing.

I just hope that these calculations won't slow down the game significantly.

Yeah thats what killed meiou and taxes for me
Maximus  [developer] 8 Jan, 2020 @ 7:52am 
Originally posted by adriaan_schipper:
Sounds amazing.

I just hope that these calculations won't slow down the game significantly.

Performance is always our prior concern.
UpTheArts 5 Apr, 2020 @ 7:23am 
I've thought of a much simpler suggestion: active Vassal Tags should influence Estate loyalty and influence.

For example, if a country has active Vassals with Feudal governments (e.g. France, Muscovy in 1444), then:

- The average Opinion of these Vassals vs the overlord should affect the Overlord's Noble Estate's Loyalty;
- The average Development of these Vassals vs the overlord should affect the Overlord's Noble Estate's Influence.

The same, in modified (diluted?) form should apply to the HRE and the Shogunate. For the HRE, it's better to wait after 1.30 and build on existing mechanisms then.
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