Europa Universalis IV

Europa Universalis IV

Common Universalis 4.9
Daedwartin 5 Feb, 2020 @ 3:41pm
So...Trade Companies.
So something I keep constantly noting is that no matter what happens, it feels like Trade Companies are completely unable to ever make the slightest amount of Profit. No matter how much they own, they seem to be unable to make money and need constant influxes of cash. Has anyone been able to figure out a way to make them actually profitable...or are they basically only useful for trade power boosts?
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Maximus  [developer] 5 Feb, 2020 @ 5:53pm 
Private trade company does make profits, state one does not as they hand all the money they earned ( through boosted trade power, extra merchants, etc. ) to you.
Daedwartin 6 Feb, 2020 @ 2:54am 
Originally posted by Maximus:
Private trade company does make profits, state one does not as they hand all the money they earned ( through boosted trade power, extra merchants, etc. ) to you.
I explictly mean the privates. They seem to never actually make actual positive revenue, and always just lose money.
Maximus  [developer] 6 Feb, 2020 @ 6:23am 
Originally posted by Daedwartin:
Originally posted by Maximus:
Private trade company does make profits, state one does not as they hand all the money they earned ( through boosted trade power, extra merchants, etc. ) to you.
I explictly mean the privates. They seem to never actually make actual positive revenue, and always just lose money.
Maybe they expand too much(in non-profitable province). Anyway the auto-fund option will always solve it.
Daedwartin 30 Apr, 2020 @ 12:29pm 
So I think that the manage trade company pages should include a option at the bottom that explains the sources of cost and income that will affect their income(I as in just list what the factors are, not what is actually doing so right now). That way people know that the marketplace line is an expense.

Also, I find it someone disappointing that workshops, the plantation, and the annoyingly named trade company buildings dont have an impact on income from production. As the workshop increase production efficiency, perhaps it could justify a small boost to the extracted production income(5% for workshops, 7.5% for manufactories, and 10% for factories would make best sense. These are fractions of what they provide on their own normally.), while the other 2 could be a straight income boost that acts as if it was an extra production development. This would encourage you even more to focus the trade companies on resource extraction, as it would make sure the main source of their income becomes said extraction as well. I might even if this was done lower tax income for the companies, just to make you really want resource extraction. After all, this was one of the main reasons for colonization historically.
Last edited by Daedwartin; 30 Apr, 2020 @ 12:30pm
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