Europa Universalis IV

Europa Universalis IV

Common Universalis 4.9
Maximus  [developer] 21 Dec, 2019 @ 9:02am
FAQs
This thread is intended to help new players get over the long learning curve of this mod.

Keeps updating. If you have any questions you can also post here.

Q: I chose a country and entered the game, but the game just froze, what's wrong?
A: The mod is initializing, which takes about 20-120 seconds depending on your PC performance. Every five years the game will also freeze for a little while. We put heavy emphisize in performance optimization so that even a poor PC can run this mod relatively smoothly, but due to the immense size of this mod some lagging is inevitable.


Q:This mod is hard like hell, what's the best way to play with it, in general?
A:Playing as if you were a real ruler at that time.


Q:Is there any recommended countries for new players?
A:France, England and Ottomans are your best choices for kickstart.


Q:Does this mod have a super-helpful tuturial?
A: Yes. Common Universalis has an in-game manual, which you can find in decision panel.

Q: My country imploded soon after a rapid expansion. How can I avoid that?
A: Watch your Governance Capacity and province road connection. The details are too many to say here, but you can always play well in CU if you do what a historical empire should do.

Q: Is world conquest possible in this mod?
A: It's up to you lol.
Last edited by Maximus; 22 Dec, 2019 @ 4:14pm
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Showing 1-15 of 23 comments
Maximus  [developer] 21 Dec, 2019 @ 11:24am 
Originally posted by aaaaa142:
how can i check my research point? i mean, how can i check my technologies's progress of research.
and how can i add research point?
upgrade province's development?

You can either use "Open Research Panel" decision, or click "Show Research Progress" option in country census event, to check your country's research progress.

Research points are generated from your province development, which you can see in Province Census. Province with higher literacy generates more research points per development, and different types of development generates different amount of research points.

1 Commerce generates 0.9 adm, 1.5 dip and 0.6 mil research points
1 Production generates 0.9adm, 0.9 dip and 1.2 mil
1 Agriculture generates 1.2adm, 0.6 dip and 1.2 mil
The numbers above are modified by literacy, cultural acceptance, etc. Province in territory only provides 20% of normal research points.

To increase research point, you should develop your province well, invest in education and be careful in making state.
Last edited by Maximus; 21 Dec, 2019 @ 11:26am
[G] Erold 21 Dec, 2019 @ 2:56pm 
How do estates work? How do I revoke land from them for example?
aaaaa142 22 Dec, 2019 @ 5:29am 
thanks for your kind answer.
I really appreciate it

can i do more question?
how can i add province's Urbanization?
and what's realation Literacy and research point?
Last edited by aaaaa142; 22 Dec, 2019 @ 5:30am
Maximus  [developer] 22 Dec, 2019 @ 5:53am 
Originally posted by aaaaa142:
thanks for your kind answer.
I really appreciate it

can i do more question?
how can i add province's Urbanization?
and what's realation Literacy and research point?
Check in-game mod manual and you will get all you want.
Maximus  [developer] 22 Dec, 2019 @ 11:19am 
Originally posted by G Erold:
How do estates work? How do I revoke land from them for example?

You can revoke estate land like in vanilla, instead you should reduce estate influence and increase Absolutism so that estate land can be returned to government control.
adriaan_schipper 22 Dec, 2019 @ 11:40pm 
What's the requirement for the forced immigration decision? Are there any conditions under which the forced immigration process pauses? Is there a drawback to forced immigration other than what the tooltip says?

What are the conditions to starting cultural assimilation other than what the manual says (so e.g. how much prestige do you need exactly)?
Last edited by adriaan_schipper; 23 Dec, 2019 @ 2:02am
Maximus  [developer] 23 Dec, 2019 @ 12:16pm 
Originally posted by adriaan_schipper:
What's the requirement for the forced immigration decision? Are there any conditions under which the forced immigration process pauses? Is there a drawback to forced immigration other than what the tooltip says?

What are the conditions to starting cultural assimilation other than what the manual says (so e.g. how much prestige do you need exactly)?

You have enough MP and settler growth/province has enough agriculture capacity to support new people/Province is in state or not overseas
Apalm [SWE] 27 Dec, 2019 @ 12:59pm 
How do i found a national bank?
Kiyo 28 Dec, 2019 @ 8:41am 
Where can I spend my MP, except investing into quicker research? I have quite big amount and practically no idea, where to spend it. It is my first time playing this mod, by the way.
Elaitha 29 Dec, 2019 @ 10:07am 
How do I move my capital? Under province edicts I see the "move your capital to..." option but when I select it I only see Return and Exit. I've tried saving up a lot of money and MP but it doesn't show anything. What do I need?
UpTheArts 1 Jan, 2020 @ 7:34am 
Could you please upload a non-Steam version? DropBox? Mega? Google Docs? Thank you!

For Patch 4.82 Steam is bugging out on me again.
Doyun 5 Jan, 2020 @ 11:51pm 
How can i upgrade Center of trade lev 2 to 3 ??
Agraza 7 Jan, 2020 @ 6:17am 
cant. event only has parameters from 1 to 2.
E 9 Jan, 2020 @ 11:15pm 
Is it possible to upgrade Centers of trade somehow? Trying it normally just gives a Popup event that does nothing
KillWonder 15 Jan, 2020 @ 8:32pm 
I need tips on how to change a foreign culture to my own.
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