Garry's Mod

Garry's Mod

Slender Rising - [NEXTBOT]
Evan 7. des. 2019 kl. 12.41
Any good maps?
I just want to know any good maps that have navigation mesh. I know you can use him on basically any map, I just wanna know any good maps to play him on.
Sist redigert av Evan; 17. mai 2020 kl. 7.55
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[BoZ]Niko663  [utvikler] 7. des. 2019 kl. 13.00 
You can always generate your own with the command "nav_generate"
or try the TF2 slender gamemode maps; if you don't have a navmesh for those, i got'cha

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1910960381
oh and btw, the nav_generate command doesn't work for all maps, thats why i exist
To be completely honest, there's no need for good maps, as Niko said, the limit of Slender maps is the amount of maps (with a generate-able nav mesh) on the workshop, so it's pretty much Endless. You can make any map (with a Nav mesh ofc) and make it look Slender like.

I recommend using the Navmesh tool editor, so if you do wanna add props to make slender go around, you can delete that area of Nav.
Estouls Aruta 6. jan. 2020 kl. 13.01 
I highly recommended Stop It Slender or Slender Fortress maps, they fit for this addon.
jericho 25. mars 2020 kl. 15.19 
@=[o.W.n]=KuromeThe76Soldier
@Evan

You can auto generate nav meshes for maps that says "no valid walkable seeds" if you use the sanic nextbot addon to auto generate a mesh. I dont know exactly how the sanic goes around it. (Maybe it spawns a starting point beneath himself during spawn?) but it works!
Sist redigert av jericho; 25. mars 2020 kl. 15.19
nav_mark_walkable and nav_generate also do the trick, just enter nav_mark_walkable at the position where you want it to start generating
jericho 25. mars 2020 kl. 15.50 
@=[o.W.n]=KuromeThe76Soldier i tried that before but it didn't work. But could be that i just managed to screw up something lol
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