Divinity: Original Sin 2

Divinity: Original Sin 2

Summon Rework Core
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Cheshirecrow  [kehittäjä] 1.12.2019 klo 17.26
Ideas, new things you want
I'm listening.
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Compatibility mod for Divine War would be perfect.
A creature in the boss mod used an ultimate infusion. I don't know if you can get it or not so far, but how about being able to craft the combined infusions by sticking two infusion skill books together? And making the ultimate one obtainable through crafting with the two combined ones and a source orb?
Would it be possible to have a "scale reduction" for incarnate champions? I love your mod, but I pair it with another to give me 3 permanent summons (and lone wolf to solo the game), problem is, those 3 guys are freaking massive and make it hard to click stuff.

Just dropping them down to half size would probably be good, If you feel like fine tuning, maybe make it so they are the same height as a human (before horns)?

Thanks!
I was hoping these mods would alow me to become an overpowered one woman army by gradually colecting up enough summon spells to fill my hotbar. Possible to make an addon for the mod to this effect?
kmcsjr 30.12.2020 klo 10.41 
Could you make these skills available in fort joy, so we can have the mod and enjoy original skins?
Alex 27.8.2022 klo 12.17 
@Cheshirecrow Integrate the mod "Ice Incarnate". You summon a incarnate on ice its just a water incarnate, and will slip and fall, the source spell for ice incarnate is just a souped up water incarnate. Mod makes them distinct things.

I'd also really appreciate a patch to revise it to work with Vanilla+. Well not so much work as get the tweaks and numbers of it with all the features of this.
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