XCOM 2
[WotC] HK 416 Series
 This topic has been pinned, so it's probably important
∑3245  [developer] 27 Nov, 2019 @ 10:00pm
Bug Report Thread
Found a bug? Report it here!

Please be very descriptive with your post (where it occurred, what was happening at the time of the occurrence), and post your launch.log file or else I won't be able to help you.

Saying my game is broken because of this mod is not descriptive.
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Showing 1-10 of 10 comments
KAOZAIMER 28 Nov, 2019 @ 12:06pm 
so, my weapon is purple and white, is this normal?
∑3245  [developer] 28 Nov, 2019 @ 12:46pm 
Originally posted by LeoCaveira:
so, my weapon is purple and white, is this normal?

sorry, should be fixed now.
KiNGPiN 12 Dec, 2019 @ 1:47pm 
Originally posted by ∑3245:
Originally posted by LeoCaveira:
so, my weapon is purple and white, is this normal?

sorry, should be fixed now.

I am getting purple and white too.
Request 4 Jul, 2021 @ 6:29am 
Hi. I don't know if you have abandoned the HK 416 Series mod, but I want to address the problem.
I installed the mod as indicated in the readme, went into the game, selected a weapon from the mod, but it is displayed in white and purple in the soldier's hand. Upgrades change the type of weapons, everything works. But there are no textures, or they are broken (I don't know). What can be done about it? Is this being solved somehow? I saw you wrote in the answer to someone that it has already been fixed or will be fixed. How are things going with this?
I would not like to give a bad rating, but I probably will have to, because it really causes problems for people because of its unplayability. I hope you can give an answer before I react in the review.
Excuse me for my English.
Last edited by Request; 4 Jul, 2021 @ 6:32am
sykhoo16 23 Mar, 2022 @ 8:43pm 
Awkward placement of underbarrel shotguns at the magazine well when using Iridar's Underbarrel Attachments (no issues noted with the M320 GL).
kwolf16CHF 16 Apr, 2022 @ 9:42am 
HI, I'm not sure if it's just my combination of mods or if it's a bug but the rifle keeps appearing completely black. It's fine when I start the campaign but after a few missions it turns completely black....
∑3245  [developer] 16 Apr, 2022 @ 12:58pm 
Originally posted by krnwish513:
HI, I'm not sure if it's just my combination of mods or if it's a bug but the rifle keeps appearing completely black. It's fine when I start the campaign but after a few missions it turns completely black....

I think the update to the Black Ops III weapon collection might have something to do with that. Give me a few minutes to update this mod.
ThatBloodyLimey 17 Apr, 2022 @ 2:06pm 
Hi mate. Just as a heads up, the suppressor model seems to have disappeared after yesterdays update.
Dokgo 10 Mar, 2023 @ 12:44am 
Hey,

I really enjoy many of your weapons mods so i give you my thanks for your work !

I came across a problem though. I'm using a class mod wich use bullpup (The rogue). He has bas 72 aim and when i flanked an advent officier at point blank range my shoot still had 72 chance to hit. When it should have been 72 + 40 from 1 distance range.
It could just be a bug that occured once, but anyway i had to restart my L/I campaign so i went into the mod folder to have a look. The weapon i used was the HK416 C, but i think the same would have happened with the HK416 D

I believe you forgot the table range under D:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1922611188\Config\Weapons\Factions\XComWeapon_GlobalStats . I could be wrong as i did not test if the bug was happening multipes times but i added the table range myself following what you did with other weapons, and ajusting with the range table of the bullpup and the range bonus accuracy problem did not reproduce itself.

The M27 has not problem as there is the table range in the other file.

Sorry if i'm wrong !
Originally posted by sykhoo16:
Awkward placement of underbarrel shotguns at the magazine well when using Iridar's Underbarrel Attachments (no issues noted with the M320 GL).
same problem here
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