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sorry, should be fixed now.
I am getting purple and white too.
I installed the mod as indicated in the readme, went into the game, selected a weapon from the mod, but it is displayed in white and purple in the soldier's hand. Upgrades change the type of weapons, everything works. But there are no textures, or they are broken (I don't know). What can be done about it? Is this being solved somehow? I saw you wrote in the answer to someone that it has already been fixed or will be fixed. How are things going with this?
I would not like to give a bad rating, but I probably will have to, because it really causes problems for people because of its unplayability. I hope you can give an answer before I react in the review.
Excuse me for my English.
I think the update to the Black Ops III weapon collection might have something to do with that. Give me a few minutes to update this mod.
I really enjoy many of your weapons mods so i give you my thanks for your work !
I came across a problem though. I'm using a class mod wich use bullpup (The rogue). He has bas 72 aim and when i flanked an advent officier at point blank range my shoot still had 72 chance to hit. When it should have been 72 + 40 from 1 distance range.
It could just be a bug that occured once, but anyway i had to restart my L/I campaign so i went into the mod folder to have a look. The weapon i used was the HK416 C, but i think the same would have happened with the HK416 D
I believe you forgot the table range under D:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1922611188\Config\Weapons\Factions\XComWeapon_GlobalStats . I could be wrong as i did not test if the bug was happening multipes times but i added the table range myself following what you did with other weapons, and ajusting with the range table of the bullpup and the range bonus accuracy problem did not reproduce itself.
The M27 has not problem as there is the table range in the other file.
Sorry if i'm wrong !