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Makes sense. Added to the backlog.
By the way, not sure if you're interested, but you're more than welcome to add this code to the mode :). There's similar code in other mods that do this as well - we simply replicate this pattern in this code.
Tim, would you mind elaborating on this? Did you mean you want the ability to customize "normal" RCI buildings as well?
Added to the backlog.
I was thinking if the four assets can be included in the mod, but I was not aware, that it is assets. Before installing my assumption was, it is a mod, that makes Flour Mill producing two products, one specific, product "Flour" and the generic one "Farming Zoned Products". This would be the smartest solution.
Apologize, I only recognized, that the four items are actually real assets with a changed product, when I was ingame and placing these. But it is ok as a solution in my opinion. (btw, noted that the "storage indicator" will not increase, count of items in storage does, but not visual in the building info window.
- Allow to set policies for an entire district, not only specific buildings. Right now, If I want to prevent one RCI industrial district from sending resources to my Industries DLC district, I have to set policies for every building on one side or the other. A checkbox could be added to buildigs to "Override district policies", off by default.
- Separate "Supply Chain In", "Supply Chain Out" and "Served Districts" into two fields for each: Allowed and Banned. Banned only works if Allowed is empty. That should make it easier to stop imports from outside connections for only one district. An alternative is to add a checkbox to every field to "Invert selection".
Thanks for this suggestion - this suggestion led me to added a "Supply Reserve" setting. By default, 100% of goods are reserved for use in specified districts or supply chain out restrictions. However, you can now lower this value. I myself set this to maybe 80% or 90%, and the rest of the goods are available either for local use or for export.
I've put this on the backlog, thanks!
1) remove parks from the district list. show only regular districts
2) instead of enabling or disabling the mod, have it always enabled and snap the info panel next to the vanilla building panel, like the other district limit mod did
3) i might be blind, but the mod doesn't seem to have an entry in the ingame mod list? add it there too please.
Hi @Phoenix C64, I've added options for hiding parks from the dropdown list, and added user configurable options in the mod settings section. As for having the info panel snap to the vanilla building panel, I had considered doing this, but I also thought this might be too hard for me to sustain this code ... I'll think about this some more.
Done!