XCOM 2
Immolator + Chemthrower Abilities
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Mitzruti  [desarrollador] 23 MAR 2020 a las 12:24
Upgrades & Canisters
Upgrade
Slot
Effect
Wide Angle Nozzle
Barrel
Increase Cone Width
High Velocity Nozzle
Barrel
Increase Maximum Range
Sentinel Frame
Stock
Bonus Aim on Reaction Fire
Outrider Frame
Stock
Bonus Crit Chance on Flanking or Melee Attacks
Expanded Fuel Tank
Mag
Increase max ammo capacity
Auto-Refueling Tank
Mag
Reload 1 ammo at the start of each turn, up to a per-mission limit
Fuel Line
*
Increase Uses of Canister's Bonus Skill


Tech
Canister
Effect
Starter
Blast
Explosion Damage
Starter
Smoke
Smoke Cloud
Purifier Autopsy
Flame
Fire damage + Burning
Viper Autopsy
Poison
Poison damage + Poison, Bypass Shield
Chryssalid Autopsy
Acid
Acid damage + Acid + Shred Armour
Bluescreen Protocol
Bluescreen
Electrical damage (bypass armour of robotic foes) + Stun Robots + Disorient
Battlefield Medicine
Medical
Smoke Cloud. Also grants regen to soldier, and via appling support abilities.
Bitterfrost Protocol
Bitterfrost
Ice damage + Bitterfrost (note: requires bitterfrost protocol)
Gatekeeper Autopsy
Curse
Psionic damage + Blood Curse + Bypass Sustain (note: requires Mitzruti Perk Pack for effects)
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Mostrando 1-13 de 13 comentarios
BigMitchy 27 MAY 2020 a las 7:58 
Can i have both nozzle and both mag upgrades at the same time
RustyDios 4 JUN 2020 a las 7:52 
Yes, you should be able to have both a Nozzle and Mag upgrade at the same time as they go into different slots. You would need a Chemthrower with at least 2 upgrade slots.
BigMitchy 4 JUN 2020 a las 7:56 
sorry, i worded my question poorly, i meant like can i have both the angle nozzle and the high velocity nozzle upgrades. Same question for having both expanded tank and auto reloading tank
RustyDios 4 JUN 2020 a las 8:31 
Ah, no I read your question wrong... In that case then, No. As they go in the same slots.
Mutually Exclusive 'Barrels' = Width Nozzle, Length Nozzle, Repeaters
Mutually Exclusive 'Mags/Fuel' = ClipSize, Autoloaders,
Mutually Exclusive 'Body' = Stocks, Frames
Mutually Exclusive 'Sights' = Scopes, Laser Sights
Can work with anything; Hair Triggers, Fuel Line, (Light)
Última edición por RustyDios; 4 JUN 2020 a las 8:34
BigMitchy 4 JUN 2020 a las 8:47 
im literally crying rn, this is so sad
RustyDios 4 JUN 2020 a las 8:49 
It makes perfect sense when you consider the categories and what the attachments must 'do' to make the modifications to the weapon :)
BigMitchy 4 JUN 2020 a las 17:43 
i know, i just wanted to pimp the ♥♥♥♥ outta my flamethrower
Cirzuit 17 ABR 2022 a las 5:54 
First of I'd like to say thank you for uploading and creating this incredible addition to the game.

Secondly, I'd recently installed this mod in conjuction with most of your LWOTC mods on a completely new playtrough, and had to my surprise the "Bitterfrost Canister" available right from the start. It's bugged though, and I'm sure it's not intended to be available from the get go.

Where in the config files would I be able to locate this entity and either delete or fix it?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2795775045
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2795774027
Swifty Magee 27 MAY 2022 a las 9:47 
Publicado originalmente por Cirzuit:
First of I'd like to say thank you for uploading and creating this incredible addition to the game.

Secondly, I'd recently installed this mod in conjuction with most of your LWOTC mods on a completely new playtrough, and had to my surprise the "Bitterfrost Canister" available right from the start. It's bugged though, and I'm sure it's not intended to be available from the get go.

Where in the config files would I be able to locate this entity and either delete or fix it?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2795775045
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2795774027

I don't know if you're still having this problem, but I was going through the same thing and the issue is you need to have the mod "Bitterfrost Protocol" installed. The requirement is listed above in the OP but you could miss it if you didn't read this thread.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1891339003&searchtext=Bitterfrost+Protocol
Vargas Dominus 22 JUN 2022 a las 20:56 
Hello! Help with advice - I can not produce "acid canister" - "there are not enough corpses of vipers" but there are a lot of them (12).
For "acid" we need Chryssalids, but in my workshop it is Vipers that are required :|
All ammunition and canisters with "gas" - viper corpses are available.
Skit 1 AGO 2024 a las 4:23 
Is the medical canister supposed to be setting my team on fire as well?
XpanD 3 AGO 2024 a las 1:51 
Sorry about the canister-lighting-allies-on-fire issue, that was due to a bug in my Abilities and Assets mod. Should be fixed now.
Última edición por XpanD; 3 AGO 2024 a las 1:51
HeirtotheStar 4 OCT 2024 a las 7:00 
A question about Outrider Frame's bonus crit chance on melee attacks, how to utilize this bonus ? :whitepopo:
Última edición por HeirtotheStar; 4 OCT 2024 a las 7:00
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Mostrando 1-13 de 13 comentarios
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