Don't Starve Together

Don't Starve Together

Warfarin: The Lonesome
Nikmik  [developer] 1 Dec, 2019 @ 11:35pm
FULL LIST OF CHANGES (DS - DST)
STATS:

20 more sanity as Warfarin takes on a more combative role in DST, thus spends more time around monsters

25% damage penalty has been removed for much the same reason. In singleplayer Warfarin did much less damage than other characters without ambushing because they were meant to be a hit and run - with emphasis on the running - type of character. However in a multiplayer setting "really good at running away" isn't exactly a role that needs to be filled in any functional party

Ability to pickpocket pigs removed. This will likely return



TOOLS:

Daggers have seen an overall buff in damage to account for the base attack speed of all characters being increased, so the daggers' speed increase is far less notable

The Thulecite dagger now summons shadowy versions of the wielder to rapidly strike enemies before disappearing. Ambushes are a guaranteed summon. However it no longer increases the backstab range.

Ambushing damage has been reduced and the bleeding removed since Warfarin can more easily Ambush the same enemy repeatedly

Throwing daggers and the bow/arrows have been removed. With Warfarin's dodge and stealth already, being able to assault enemies or other plays from afar is simply unfair. I don't want Warfarin to be Wheeler 2.0

The Hidey Hood now doubles stealth effectiveness when standing still, and allows Warfarin to hide outside of cover while standing. Dashing does not break this stealth, and Warfarin can Ambush while standing



DASHING

Equipped armour now takes no damage while invulnerable

Animation and effects changed

Distance of dash has been reduced to encourage more skilled players to dodge into enemies and reduce downtime

Dashing into water has been removed...for now. This may come back, though, but moreso to dash over small gaps in terrain

Cooldown increased to 2 seconds





Last edited by Nikmik; 2 Dec, 2019 @ 1:32am