Don't Starve Together

Don't Starve Together

Warfarin: The Lonesome
Nikmik  [developer] 22 Nov, 2019 @ 4:15am
Bug Reports
Please describe the issue, what you were doing at the time, and any screenshots of the error text or error logs would go miles to help fixing them. Thank you!
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Showing 1-11 of 11 comments
Neu7ral 28 Nov, 2019 @ 7:59am 
Some bugs I found out so far.
*It has no skin head image, the cardboard drawn head.
*Dashing will reset Charlie attack attempt.
*In Workshop it's called Lonesome but in-game it's called Sticky Fingered
Nikmik  [developer] 28 Nov, 2019 @ 9:40am 
Originally posted by Ni7rogen:
Some bugs I found out so far.
*It has no skin head image, the cardboard drawn head.
*Dashing will reset Charlie attack attempt.
*In Workshop it's called Lonesome but in-game it's called Sticky Fingered

1: That seems to be a problem with all custom characters at the moment - at least what I've seen so far. If you know any that don't please say so I can check them out and see how they've done it!

2: Probably because it makes them invulnerable. the only solution would be to make them not able to go invincible in pitch darkness, whiiich I might just do. That was an oversight on my part but I can see how it'd be broken!

3: The character is the Sticky Fingered; the update is The Lonesome. Easy enough to fix it for consistency while I address #2.

Thank you for the feedback! I'll get right on it.
Neu7ral 28 Nov, 2019 @ 10:27am 
Originally posted by The Tiddler:
1: That seems to be a problem with all custom characters at the moment - at least what I've seen so far. If you know any that don't please say so I can check them out and see how they've done it!

Yeah, I know the fix for the cardboard, check Shipwrecked Characters! It will help you!
Last edited by Neu7ral; 28 Nov, 2019 @ 10:28am
Nikmik  [developer] 28 Nov, 2019 @ 11:35am 
Originally posted by Ni7rogen:
Originally posted by The Tiddler:
1: That seems to be a problem with all custom characters at the moment - at least what I've seen so far. If you know any that don't please say so I can check them out and see how they've done it!

Yeah, I know the fix for the cardboard, check Shipwrecked Characters! It will help you!
Got it! Thanks for the heads-up
Neu7ral 1 Dec, 2019 @ 11:46am 
Due to how Thermal Stone works, if the stone is really hot (Orange), Warfarin will be almost unable to enter stealth because the stone produces a tiny light radious, I don't know if this was an oversight, or intended.
Last edited by Neu7ral; 1 Dec, 2019 @ 9:11pm
Nikmik  [developer] 1 Dec, 2019 @ 9:49pm 
Originally posted by Ni7rogen:
Due to how Thermal Stone works, if the stone is really hot (Orange), Warfarin will be almost unable to enter stealth because the stone produces a tiny light radious, I don't know if this was an oversight, or intended.

Not exactly intended, but there's not really much I can do with it. The light is only enough to stop them from sneaking during the day from my testings though.

EDIT: Scratch that, I may have a solution.
Last edited by Nikmik; 1 Dec, 2019 @ 10:39pm
Neu7ral 2 Dec, 2019 @ 1:13pm 
Moar bugs.

-Regular Dagger cannot be haunted, I'm unaware if the others neither.
-Hidey Hood hides so well that it hides from you and despawns if you throw it to the ground.
Nikmik  [developer] 2 Dec, 2019 @ 5:09pm 
Originally posted by Ni7rogen:
Moar bugs.

-Regular Dagger cannot be haunted, I'm unaware if the others neither.
-Hidey Hood hides so well that it hides from you and despawns if you throw it to the ground.

Forgot to make them hauntable. Woops! But I can't seem to reproduce the issues with the hidey hood. At least not on demand.
Neu7ral 3 Dec, 2019 @ 7:49am 
Originally posted by The Tiddler:
But I can't seem to reproduce the issues with the hidey hood. At least not on demand.
I found out why, I'm playing with caves enabled, and I'm not the host, you put
"if not TheWorld.ismastersim then" before adding animstate, animtransform and makeinventoryphysics, which you as client cannot recognize it, the item still exists in server tho and doesn't despawn actually, just not visible nor pickable by clients
Last edited by Neu7ral; 3 Dec, 2019 @ 7:49am
Nikmik  [developer] 3 Dec, 2019 @ 3:28pm 
Originally posted by Ni7rogen:
Originally posted by The Tiddler:
But I can't seem to reproduce the issues with the hidey hood. At least not on demand.
I found out why, I'm playing with caves enabled, and I'm not the host, you put
"if not TheWorld.ismastersim then" before adding animstate, animtransform and makeinventoryphysics, which you as client cannot recognize it, the item still exists in server tho and doesn't despawn actually, just not visible nor pickable by clients
Fix should be inbound then!
g神 23 Apr @ 2:37am 
Normal weapons attack slower than normal characters
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