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*It has no skin head image, the cardboard drawn head.
*Dashing will reset Charlie attack attempt.
*In Workshop it's called Lonesome but in-game it's called Sticky Fingered
1: That seems to be a problem with all custom characters at the moment - at least what I've seen so far. If you know any that don't please say so I can check them out and see how they've done it!
2: Probably because it makes them invulnerable. the only solution would be to make them not able to go invincible in pitch darkness, whiiich I might just do. That was an oversight on my part but I can see how it'd be broken!
3: The character is the Sticky Fingered; the update is The Lonesome. Easy enough to fix it for consistency while I address #2.
Thank you for the feedback! I'll get right on it.
Yeah, I know the fix for the cardboard, check Shipwrecked Characters! It will help you!
Not exactly intended, but there's not really much I can do with it. The light is only enough to stop them from sneaking during the day from my testings though.
EDIT: Scratch that, I may have a solution.
-Regular Dagger cannot be haunted, I'm unaware if the others neither.
-Hidey Hood hides so well that it hides from you and despawns if you throw it to the ground.
Forgot to make them hauntable. Woops! But I can't seem to reproduce the issues with the hidey hood. At least not on demand.
"if not TheWorld.ismastersim then" before adding animstate, animtransform and makeinventoryphysics, which you as client cannot recognize it, the item still exists in server tho and doesn't despawn actually, just not visible nor pickable by clients