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b42 is still unstable, theres no point in updating mods to an unreleased game version
in the meantime anyone can make a local update for any mod - though more complex ones like this might throw errors (easy to fix if youre familiar with LUA stuff)
"Make a local copy:
Subscribe to the mod via the steam workshop. Make note of the mod ID (it's in the URL for the workshop page) and navigate to C:\Games\Steam\steamapps\workshop\content\108600\<mod number>\mods Copy the mod to C:\Users\<your username>\Zomboid\mods - this is your local mods folder.
Convert the local copy to the new folder structure for B42 mods
In the local copy of your mod, make new folders called "common" and "42". Then copy everything (except for the new folders you just created) into "42"
That's it - restart Project Zomboid, click on mods and you'll see the mod available to activate."