Project Zomboid

Project Zomboid

Superb Survivors!
is there a mod like this one for build 42?
if so please let me know!
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Showing 1-7 of 7 comments
The closest I've seen is Knox Event Expanded NPC. I recommend giving it a shot.
Creeper 10 Jun @ 9:55am 
Originally posted by GreenFreak✿:
The closest I've seen is Knox Event Expanded NPC. I recommend giving it a shot.
thanks man!
cand you ad for b42 pls a sistem for npc for inteligent to cam in up stairs and down stairs and ad military man to try to save the map of the dead andthe npc build all wall,stair ect ect so if you see this ad it for b42
namm360 28 Jul @ 12:43pm 
Slayer's 'Bandits' mod is pretty good, it mostly focuses on hostile NPC's though, more of a challenge sort of thing.
Slave. 7 Aug @ 2:58pm 
Originally posted by deven.barbedienne:
cand you ad for b42 pls a sistem for npc for inteligent to cam in up stairs and down stairs and ad military man to try to save the map of the dead andthe npc build all wall,stair ect ect so if you see this ad it for b42
are you by any chance a child?
no for slave
Last edited by déven.barbedienne; 14 Oct @ 8:43am
Flint 13 Oct @ 1:57pm 
Originally posted by déven.barbedienne:
cand you ad for b42 pls a sistem for npc for inteligent to cam in up stairs and down stairs and ad military man to try to save the map of the dead andthe npc build all wall,stair ect ect so if you see this ad it for b42

b42 is still unstable, theres no point in updating mods to an unreleased game version

in the meantime anyone can make a local update for any mod - though more complex ones like this might throw errors (easy to fix if youre familiar with LUA stuff)

"Make a local copy:
Subscribe to the mod via the steam workshop. Make note of the mod ID (it's in the URL for the workshop page) and navigate to C:\Games\Steam\steamapps\workshop\content\108600\<mod number>\mods Copy the mod to C:\Users\<your username>\Zomboid\mods - this is your local mods folder.

Convert the local copy to the new folder structure for B42 mods
In the local copy of your mod, make new folders called "common" and "42". Then copy everything (except for the new folders you just created) into "42"


That's it - restart Project Zomboid, click on mods and you'll see the mod available to activate."
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