Europa Universalis IV
Typus Orbis Terrarum Reloaded
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Bugs/Bad Positions
If you see any bugs, incorrectly drawn provinces, or bad positions, please post the details here–screenshots are preferred.
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Показані коментарі 113 із 13
Hi aaatos, I've been doing a Korea run and have documented the position of armies in the Korea and Manchuria regions. Manchuria in particular has several wrong army positions, as well as some wrongly placed capitals.

Here are screenshots for Korea[imgur.com]

Here for Manchuria[imgur.com]

While uploading I realized that the county names have been changed to the Korean ones, sorry about that... at least the area names should be correct. Also I was lazy to go back and check the correct names of the counties; in this case I read them directly from the images as well as I could :)
If you still need more reports, I'll keep documenting the regions aroung Korea (Japan, North and South China, etc.), including sea regions.

In any case, thanks for updating Typus to 1.29!
aaaton  [розробник] 4 листоп. 2019 о 19:57 
Цитата допису Mr. Wide Load:
Hi aaatos, I've been doing a Korea run and have documented the position of armies in the Korea and Manchuria regions. Manchuria in particular has several wrong army positions, as well as some wrongly placed capitals.

Here are screenshots for Korea[imgur.com]

Here for Manchuria[imgur.com]

While uploading I realized that the county names have been changed to the Korean ones, sorry about that... at least the area names should be correct. Also I was lazy to go back and check the correct names of the counties; in this case I read them directly from the images as well as I could :)
If you still need more reports, I'll keep documenting the regions aroung Korea (Japan, North and South China, etc.), including sea regions.

In any case, thanks for updating Typus to 1.29!

Thanks for bringing this to my attiention! I've been working on fixing some more older bugs with Typus so I'm planning on releasing an update soon, and I'll be sure to address this before the patch goes up.
Hello i've encountered some positioning problems in japan, Tokugawa's Province is horribly off position.

https://imgur.com/a/MsiaTyx
aaaton  [розробник] 2 берез. 2020 о 10:42 
Цитата допису KaiserFeet™:
Hello i've encountered some positioning problems in japan, Tokugawa's Province is horribly off position.

https://imgur.com/a/MsiaTyx
Will keep this in mind and address it! I've been busy with medical stuff and school the past few months, but expect this to be fixed in the 1.30 update.

Цитата допису Shredder:
One of japans missions cannot be completed because midway is a wasteland and not colonizable

I've already chosen to remove wastelands in Midway, Christmas Island, etc. to increase cross-compatibility with vanilla EU4. This will change in the next update
Автор останньої редакції: aaaton; 2 берез. 2020 о 10:42
aaaton  [розробник] 4 берез. 2020 о 19:11 
Цитата допису Shredder:
by the way, there's a problem with a border in manchuria and lithuania, there's exclaves that shouldn't be there
Could you send me screenshots and/or names of affected province(s)?
You are missing the Korean mountain wasteland dividing Korea and Manchuria in 1.30.1
aaaton  [розробник] 13 черв. 2020 о 23:57 
Цитата допису Cocaine Fairy:
You are missing the Korean mountain wasteland dividing Korea and Manchuria in 1.30.1

Noted, I will add it.
I am getting random crashes with this mod. Here is the error log: [virtualfilesystem.cpp:255]: Failed to find pre specified enumerate for 'localisation/replace'(.yml, (null), -1)
[virtualfilesystem.cpp:255]: Failed to find pre specified enumerate for 'localisation/replace'(.yml, (null), -1)
[map.cpp:2185]: Unknown color for provincedef at 2925 , 1739
[map.cpp:2185]: Unknown color for provincedef at 4263 , 1871
[map.cpp:2185]: Unknown color for provincedef at 4262 , 1872
[map.cpp:2373]: Province 4657 has no pixels in provinces.bmp
[map.cpp:1520]: Northern Rockies hasn't been assigned to an area!
[tradenodedefinition.cpp:61]: Valencia=>genua ( ERROR: Trade nodes must always be defined so that an outgoing is defined after in the file, or we get processing errors)
[tradenodedefinition.cpp:61]: Pest=>wien ( ERROR: Trade nodes must always be defined so that an outgoing is defined after in the file, or we get processing errors)
[tradenodedefinition.cpp:61]: Pest=>krakow ( ERROR: Trade nodes must always be defined so that an outgoing is defined after in the file, or we get processing errors)
[gamestate.cpp:5936]: 1913 (Northern Rockies ) is not assigned to a continent
[texturehandler.cpp:145]: Texture Handler encountered missing texture file: gfx/nterface/rivals/ledger_invisible_button_60x17.dds
[texturehandler.cpp:299]: Couldn't find texture file: gfx/nterface/rivals/ledger_invisible_button_60x17.dds.
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
aaaton  [розробник] 16 черв. 2020 о 23:22 
Цитата допису Cocaine Fairy:
I am getting random crashes with this mod. Here is the error log: [virtualfilesystem.cpp:255]: Failed to find pre specified enumerate for 'localisation/replace'(.yml, (null), -1)
[virtualfilesystem.cpp:255]: Failed to find pre specified enumerate for 'localisation/replace'(.yml, (null), -1)
[map.cpp:2185]: Unknown color for provincedef at 2925 , 1739
[map.cpp:2185]: Unknown color for provincedef at 4263 , 1871
[map.cpp:2185]: Unknown color for provincedef at 4262 , 1872
[map.cpp:2373]: Province 4657 has no pixels in provinces.bmp
[map.cpp:1520]: Northern Rockies hasn't been assigned to an area!
[tradenodedefinition.cpp:61]: Valencia=>genua ( ERROR: Trade nodes must always be defined so that an outgoing is defined after in the file, or we get processing errors)
[tradenodedefinition.cpp:61]: Pest=>wien ( ERROR: Trade nodes must always be defined so that an outgoing is defined after in the file, or we get processing errors)
[tradenodedefinition.cpp:61]: Pest=>krakow ( ERROR: Trade nodes must always be defined so that an outgoing is defined after in the file, or we get processing errors)
[gamestate.cpp:5936]: 1913 (Northern Rockies ) is not assigned to a continent
[texturehandler.cpp:145]: Texture Handler encountered missing texture file: gfx/nterface/rivals/ledger_invisible_button_60x17.dds
[texturehandler.cpp:299]: Couldn't find texture file: gfx/nterface/rivals/ledger_invisible_button_60x17.dds.
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17

Hi,
I'll look into these errors, I don't believe most of these are fatal errors but I'll see if I can figure out what causes crashes. Can you tell me anything else about what you were doing when they happen?
It is 1458. My two armies in Castile are idol at the capital and after four days (12 January 1458) it crashes. It does not crash when I disable Typus, though, but an excommunication event fires shortly afterwards in Vanilla.
aaaton  [розробник] 17 черв. 2020 о 14:20 
Цитата допису Cocaine Fairy:
It is 1458. My two armies in Castile are idol at the capital and after four days (12 January 1458) it crashes. It does not crash when I disable Typus, though, but an excommunication event fires shortly afterwards in Vanilla.

This sounds a lot like the ambient object bug I fixed in Mexico before, were you looking at Castile when it happened?
Prov:
196 - Toulouse
4777 - Forez
4765 - Mulhausen

All have bad army positions
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Показані коментарі 113 із 13
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