Age of Empires II (2013)

Age of Empires II (2013)

The Wrath of Genghis Khan
 This topic has been pinned, so it's probably important
Rook  [developer] 18 Oct, 2019 @ 12:54am
Cool Ideas That Should Totally Be Added
Just post your suggestions in the comments.
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Showing 1-15 of 17 comments
Fake 18 Oct, 2019 @ 8:11am 
MORE TROOPS NEEDED FOR MONGOLS
AAAAH
ALL OF CHINA WILL ♥♥♥♥♥♥♥ RAPE YOU INCLUDING KLORINE GOROGEYO
Rook  [developer] 18 Oct, 2019 @ 6:31pm 
Could you be more specific? I would love to read what happened to poor Genghis khan. Also, what the hell is KLORINE GOROGEYO? 11
Fake 19 Oct, 2019 @ 1:58am 
korean and genghis khan was poisoned by an shot and who was stabbed because of nox constantly invading the mongols if he is xia
Lightning_strike97 20 Oct, 2019 @ 11:28am 
Not really vital to gameplay but I have a couple of suggestions:
- A flamethrower unit, maybe for the Song, just because it fits the theme of Chinese engineering and technology. Might not be abundantly useful but would be cool. I'd suggest making it purchasable rather than spawning, so that players don't have to make them if they don't want to

- Name for Tibetan unique unit. It doesn't make much sense to call them Arambai, since Arambai is the name of a dart used by the Manipur and is also a traditional Burmese sport. Perhaps 'Mountaineer Cavalry', or 'Khampa' after the warriors of the Kham region of Tibet

- A conversion-related quest for Tibet to further emphasize their use of monks. Perhaps for example, 'Convert 25 units to gain 15 Warrior Monks' or something like that. Warrior Monks could be represented by Eagle Warriors maybe. Of course don't make them game changing, just a bit of a side detail

- Please do make Mongols stronger. In response to this I preempt that you or Nox is about to tell me that they're already strong and 'git gud skrub'. I don't believe you.

EDIT: No matter, I just remember that this map doesn't use expansions so that kind of makes these invalid. May I ask why you decided not to use expansions?
Last edited by Lightning_strike97; 20 Oct, 2019 @ 11:30am
Rook  [developer] 20 Oct, 2019 @ 11:51am 
Hey lightening, thanks for stopping by. Those are some pretty solid suggestions. Although I hate to admit that the flamethrower unit (or fire tower for that matter) isn't available in this scenario since I forgot to use the expansions. That’s just tragic I know. Which is why I gave them some saboteur spawns in one of their cities to compensate for their advanced technology.

I will rename those unique units to Khampa. However, it depends on if you are playing with expansions or not. Thus Burmese might not be available for everyone. It's still worth mentioning. Also, I will give Tibetans additional bonuses when they convert certain amount of units (I’m not entirely sure if there’s such a condition available in triggers).

Lastly, I don’t know what's up with the Mongols but I had people complaining they were unbalanced from the very beginning! The version you played (1_0_5) is the one with more spawn and bonuses for the Mongols. Maybe one of the reasons they are deemed so unworthy is because of everyone ganging up on them even though that wasn’t my intention. I still want the Mongols to be the hardest to play without making it noob-friendly. We’ll have to wait and see. Thanks!

EDIT: The template I used didn’t have expansions. Also I thought it’d be nostalgic for people who have played the campaign as a child. I’m just a weirdo.
Last edited by Rook; 20 Oct, 2019 @ 11:56am
Fake 20 Oct, 2019 @ 11:57am 
hey khwarezm maker
good mod lightning
Lightning_strike97 20 Oct, 2019 @ 12:02pm 
I see, that makes sense! In any case I'm glad you're listening to feedback. It looks like it will shape up to be quite a fun map. As for the conversion condition for triggers, use 'Accumulate Attribute: Conversions'.
Last edited by Lightning_strike97; 20 Oct, 2019 @ 12:03pm
Rook  [developer] 20 Oct, 2019 @ 12:03pm 
Oh, thanks! I'll do that.
Fake 20 Oct, 2019 @ 12:09pm 
by the way the song are already overpowered as hell
lots of territories for buildings
N I L E Z 21 Oct, 2019 @ 6:26pm 
it would be cool if you could take steps to militarize the japanese society over time at some sort of cost which maybe would give: free units more pop space less tax and benefits for conquering coastal cities
also japan should be able to get ikko ikki monks once the mongols invade china and tibet
to simulate them retreating to japan
also maybe give japan a start isolationist tax for having over 40 units which can be gradually removed by militarizing?
which could eventually remove the negative entirely and turn into less tax and more max pop
just a thought to simulate their society changing to that of a militaristic expansionist empire
Rook  [developer] 21 Oct, 2019 @ 10:44pm 
That is some incredible insight, nilez. I will look into it and see what I can do. However, my goal is to make this map simple enough so that everyone can enjoy it without getting lost. It already is a bit hectic at the moment with side quests. I’ll figure something out. Arigato!
N I L E Z 22 Oct, 2019 @ 12:25am 
Sounds good if you need any help on how to implement this just ask!
Dark Horse 26 Oct, 2019 @ 8:51am 
Flags for where Gray and Blue hordes spawn so that players don't build over them
Dark Horse 26 Oct, 2019 @ 3:14pm 
Relic countdown timer for when a player is going to win instead of winning instantly
Rook  [developer] 28 Oct, 2019 @ 7:27pm 
No relic counter for this one, dark. But I’ll place flags near their spawn, thanks.
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