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Сообщить о проблеме с переводом
Also, garrisons could spawn militia units and town guard units, with militia being more numerous to compensate for their low stats.
Bow ninja could get a bit larger squad (they're 45 on large, in my opinion 60 would be better for archers) and whistling arrows
-Concerning the miltia,townguard,garrison units I can relase a seperate version with a lot more units in it(nearly all current "field" units). The original mod included them but I left them out on purpose.
-All ninja units have a max 60 size on extrem/45 on large in the vanilla shogun so I'm hesitant to enlargen them. They are special units not frontline units that can shoot nearly from all cover unspotted. If you want me to buff bow ninjas I can either give them armour piercing missile attacks (unused unit stat in the file but the melee one is enabled for all ninjas) or simple a stronger projectile aka a daikyu arrow.
AP will probably make them broken/OP. I would have to severly limit their unit size and total recruited cap to balance them out. I might just give them a stronger bow like a daikyu.
Noted that and I will try to investigate the problem and solve it when I have time to spare, since currently I'm quite busy.
Edit: Fixed now. I accidentally gave them an experimental new unit class since UI unit stats are tied to the unit class.