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-I feel like Up-Tilt is a little too good?
-I can see Down-B being an issue in the future. It's just too big and I understand what it's supposed to portray, but it just looks like something someone would put in a MUGEN character, honestly. I'm also not sure if Za Warudo triggering every 50% is good or not, I just don't know how you're supposed to add that mechanic into RoA properly.
-Side-B doesn't connect into the second hit properly, although I'm not sure if that's the intended purpose of the move or if it's just two strong hits at once if the first one misses.
-Lord have mercy if you want to go to Heaven because Dio's D-Air won't allow that. It's just too damn powerful.
-Animations don't return to the neutral position properly, they just awkwardly end and snap back to the idle animation. That's kind of unrelated to balancing, but I hope this is also addressed in the future.
I haven't tested any complex combos with him yet, but I'd rather do that when he has more work put into him.
Thanks for this!
I'll add some knock back on his knives.
Im surprised up-tilt is good, but it was a last minute thing since I couldn't figure out what to throw on there.
I'll look into fixing his side-b as it was working fine in my game.
D-Air will be nerfed.
And the animations are a product of not being custom animations, and using a DS games anims. But will work on them slowly.
No big suggestions for balancing the down-B just because I haven't gotten the chance to use it very much, but it would be pretty sick if your knives got stopped in place when time was frozen.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1873594602
F-Smash is also weak, but it seems to have weird properties. I remember sending a computer high up in the air very fast but it didn't even kill at 200. It should be able to kill reliably.
Neutral Special is also very underwhelming in kill power. You should add more hitpause and knockback to the first few hits to really give it the feeling that it's a powerful move that kills. This also means it should have more endlag.
Side-B seems to still not connect properly.
Make sure you enable DI lines, mess with different DI trajectories and all that in Training Mode's options.