Rivals of Aether

Rivals of Aether

Mario & Luigi
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Kobazco  [開發人員] 2019 年 9 月 28 日 下午 7:55
Bug Report
When posting your bug, please try to post the EXACT scenario it happened in. A lot of the minor bugs that will be found with this mod are not that easy to replicate, so if it is easily replicatable then please tell me the steps so I can fix it.

I have found the current bugs and will fix them in the day or two:

When getting hit out of Side b, down tilt does not reset.
Dash attack not resetting attack values
最後修改者:Kobazco; 2019 年 9 月 29 日 上午 12:43
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目前顯示第 1-15 則留言,共 18
the3dluxe 2019 年 10 月 4 日 下午 7:50 
I already put this in the comments before I realized this is here but I'll also put it here just for consistency. When mario runs it displays miniature marios doing the Dair animation scrolling forward.
the3dluxe 2019 年 10 月 4 日 下午 8:04 
Also I'm not 100% sure how this happened. probably playing around with doing moves while doing side B but I made it so that Luigi's down b animation was replaced with the animation for the second part of side b.
Kobazco  [開發人員] 2019 年 10 月 4 日 下午 8:32 
Thanks for the bug report. I'll fix the dash animation now
the3dluxe 2019 年 10 月 4 日 下午 9:43 
When Ftilt hits a wall it teleports behind you.
Kobazco  [開發人員] 2019 年 10 月 4 日 下午 11:30 
Yeahhh I think I might know whats wrong with the ftilt. It has some really weird size issues in some places for some reason. I have an idea how to fix it but luckily those wall situations are very rare.
the3dluxe 2019 年 10 月 6 日 下午 4:15 
So after the recent update Dair storage is a thing. After landing both Dairs you will only use the second one for a short time after landing. A lot of labbing later and these are my findings:It seems to fade away if you don't use Dair for a while although the window between Dairs to maintain it seems longer when you're moving as opposed to when you stand still.
Kobazco  [開發人員] 2019 年 10 月 6 日 下午 4:34 
Yeah thats uh the point? Dair doesn't reset at all until you land. It's supposed to be an excellent for as long as you are in the air. Thats how it always was.
the3dluxe 2019 年 10 月 6 日 下午 4:40 
no I mean after you land on the ground after getting an excellent Dair there's a small window where you can jump and use excellent Dair again and getting one of these stored excellent Dairs resets the timer on grounded storage.
最後修改者:the3dluxe; 2019 年 10 月 6 日 下午 4:42
Kobazco  [開發人員] 2019 年 10 月 6 日 下午 4:44 
Huh thats interesting. Lets just call it a feature for now because dair needs it tbh.
the3dluxe 2019 年 10 月 6 日 下午 5:04 
I've continued labbing Dair and I've discovered yet another bug. Sometimes when getting a perfect timed input on the 1st Dair it won't bounce you. This seems to only happen with short hop Dair. This also sometimes leads to Dair storage randomly. This is a pretty broken move.
Kobazco  [開發人員] 2019 年 10 月 6 日 下午 5:09 
Yeah its because of the way the vertical speed is applied, it sadly has to be that way in order to apply the speed. Its a very small window. Because of the nature of the move its at least more useful than it was prior. But its simply not easy to fix these various issues. Besides, in an actual match against someone something like dair is going to still be niche, at least it will have a use. Dair storage will be non existant I think in real matches because your opponent will actually be moving and hitting buttons.
the3dluxe 2019 年 10 月 6 日 下午 5:13 
Yeah, I get that. Don't feel discouraged man. I love this mod. that's why I'm testing it so extensively.
Kobazco  [開發人員] 2019 年 10 月 6 日 下午 5:15 
Yeah is fine. Please continue to report any bugs mainly on uhh fspecial and sometimes randomly dashattack. I already know that ftilt for some reason doesn't work properly on fspecial if you find that.
the3dluxe 2019 年 10 月 6 日 下午 5:20 
I'll take a look
the3dluxe 2019 年 10 月 6 日 下午 5:39 
I tried a couple of times. This seems fairly rare. Out of my entire time testing it I only got Mario into a state where he dash attacked in place once.
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