Men of War: Assault Squad 2

Men of War: Assault Squad 2

Cover Snipe Re-animation w/ FFADC (Vanilla)
Warrior250  [developer] 16 Dec, 2021 @ 4:45am
Fixed Firing Direct Control Animation
Ever find yourself irritated by the SMG animation, or the shaky Cone of Fire when you fire? Say no more, this mod fixes what DMS has never done anything about for the past decade of Men of War's existence, again with just mere vanilla assets!

This mod improves infantry "gunplay" all together.
This is made for Vanilla at the moment and should work with Vanilla based mods as long as they don't modify human_anm.ext and stand.inc in human_fsm.

This is the product of a 10 total hours of frustrating trial-and-error work, and as I type this, I make changes according to convenience and preferences.
I've looked everywhere for best animation alternatives, while there are good ones to name, none of them are perfect to replace the animations all together, and so... building off from my Cover Mod, what we have now is FFADC (Fixed Firing Animation and Direct Control).

If you've played Men of War games for long now, you're particularly aware of how annoying the aiming vibration is before Call to Arms, and not to mention the good but poorly animated SMG animations that was carried from one Men of War to another.

The SMG animation in question LOOKS PERFECT for the weapon, but when you fire it, it's where it starts to look utterly stupid! This is one of the fundamental reasons why this mod was fabricated, and it all starts with the human_anm.ext, as I have done with my Cover Mod (of which is now the base mod)

==PROS==
1. First and foremost, the Cone of Fire tremble is now gone. Where you aim and fire it is where it stays.
- This is done through a slight modification of stand.inc in human_fsm, it disregards the phase of the weapon where the recoil kicks in and starts resetting it back to aiming state, effectively killing recoil.
- The SMG animation is also fixed here by disregarding its animation, it stays pretty much at its pre-fire state.

2. Weapon firing animations are made to be more smoother now.
- By adding a slight tag in human_anm, the animations doesn't look like they all kick like .50 calibers now, they are made more smoother; this is apparent for squatting and lying animations, when you inspect them closely they look as if fire the most hard-kicking (recoil) weapons ever.

==CONS==
1. Some animations might have a delay to movement in Direct Control, like a milisecond delay. This is negligible, but one who is scrupulous might notice it especially on Mguns.

Assumed FAQs:
Q: Does this include custom animations?
A: No, the animations you saw in my video were one of the few animations I use and were collected from various mods, they are personal only but my projects (Counter-Insurgency and Ravaheremus VI) will have them.

Q: Compatible with Cover mod?
A: Cover mod is built in, this is experimental at its state but you don't need to have it enabled.
Last edited by Warrior250; 16 Dec, 2021 @ 4:46am