Divinity: Original Sin 2

Divinity: Original Sin 2

Summon Rework Friends Forever (Outdated)
 This topic has been pinned, so it's probably important
Cheshirecrow  [developer] 29 Sep, 2019 @ 5:58pm
Your suggestions, new things you want for summon class
Anything you think can make summoning fun. :lunar2019piginablanket:
Last edited by Cheshirecrow; 8 Oct, 2019 @ 5:50pm
< >
Showing 1-6 of 6 comments
Vex 6 Nov, 2019 @ 9:55pm 
For summon fun? A permanent summon for the three demon types, not sure of what they're called ingame due to only seeing them in mods and with Names during the Archdemon fight. There's a normal looking demon, a mage looking one with a goat skull on, and one with a rag on his head. Pretty sure the mage and rag head ones don't have tails. Could make the rag head into an assassin, the mage one into a mage, and the lizard one into a two handed type. Have them get more skills depending on your summon level, such as 4\6\8\10\12\14\ etc. Infinite Polymorph duration for Archdemon would be cool. Also would you be able to make the Leaf Spider into a Polymorph with infinite duration? Have it scale with weapons and armor, get new abilities, like toxic\web\spiderlings per ever level\few levels? I only ever see the Widow as a Polymorph in mods. This is just my idea of cool stuff to add, you need to to go out of your way, but would be well respected if you did.
Cheshirecrow  [developer] 9 Nov, 2019 @ 10:25am 
Originally posted by Vex:
For summon fun? A permanent summon for the three demon types, not sure of what they're called ingame due to only seeing them in mods and with Names during the Archdemon fight. There's a normal looking demon, a mage looking one with a goat skull on, and one with a rag on his head. Pretty sure the mage and rag head ones don't have tails. Could make the rag head into an assassin, the mage one into a mage, and the lizard one into a two handed type. Have them get more skills depending on your summon level, such as 4\6\8\10\12\14\ etc. Infinite Polymorph duration for Archdemon would be cool. Also would you be able to make the Leaf Spider into a Polymorph with infinite duration? Have it scale with weapons and armor, get new abilities, like toxic\web\spiderlings per ever level\few levels? I only ever see the Widow as a Polymorph in mods. This is just my idea of cool stuff to add, you need to to go out of your way, but would be well respected if you did.

Appreciate your brilliant ideas, I've been thinking about what summons should be given after lv 14, now it seems an ally demon can play the role for the late game combat nicely (if not too OP).

but for the summon's level up stats, I would say 'quite a lot efforts will be needed' and has to be moved to the bottom of 'to work on task' because of that. I'll think about it.:lunar2019piginablanket:
Moon 22 Nov, 2019 @ 5:09pm 
Hey, would you consider making version of mod in which changes to summoning class/perma pets are included but they dont add any monsters, items or skills to non-summon class? I think it adds bit too much unnecessary things, while I love changes to summoning class itself.
Cheshirecrow  [developer] 22 Nov, 2019 @ 11:13pm 
Originally posted by Vex:
For summon fun? A permanent summon for the three demon types, not sure of what they're called ingame due to only seeing them in mods and with Names during the Archdemon fight. There's a normal looking demon, a mage looking one with a goat skull on, and one with a rag on his head. Pretty sure the mage and rag head ones don't have tails. Could make the rag head into an assassin, the mage one into a mage, and the lizard one into a two handed type. Have them get more skills depending on your summon level, such as 4\6\8\10\12\14\ etc. Infinite Polymorph duration for Archdemon would be cool. Also would you be able to make the Leaf Spider into a Polymorph with infinite duration? Have it scale with weapons and armor, get new abilities, like toxic\web\spiderlings per ever level\few levels? I only ever see the Widow as a Polymorph in mods. This is just my idea of cool stuff to add, you need to to go out of your way, but would be well respected if you did.

Now we have an OP serpent demon at lv16, but to summon it you need a sacrifice from one of your teammates, makes a lot sense haha.
Cheshirecrow  [developer] 22 Nov, 2019 @ 11:20pm 
Originally posted by Moonlight Waltz:
Hey, would you consider making version of mod in which changes to summoning class/perma pets are included but they dont add any monsters, items or skills to non-summon class? I think it adds bit too much unnecessary things, while I love changes to summoning class itself.

It was in my to do list (separate boss fights as a dlc add on), but I am not sure by now since It has gone too complicated than I thought, and separating things may end up being rewrite half of the mod.:steamfacepalm:

Making a mod is a time consuming process, might not worth that much effort.
Moon 23 Nov, 2019 @ 1:07pm 
Originally posted by CheshireCrow:
Originally posted by Moonlight Waltz:
Hey, would you consider making version of mod in which changes to summoning class/perma pets are included but they dont add any monsters, items or skills to non-summon class? I think it adds bit too much unnecessary things, while I love changes to summoning class itself.

It was in my to do list (separate boss fights as a dlc add on), but I am not sure by now since It has gone too complicated than I thought, and separating things may end up being rewrite half of the mod.:steamfacepalm:

Making a mod is a time consuming process, might not worth that much effort.

I completely understand it's time consuming and hard, so I just asked, but I do not require not force you to do it! If you can do that - great! If not, then that's also fine
< >
Showing 1-6 of 6 comments
Per page: 1530 50