Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also raids tend to only use the initiall shells dont get any resupply and just fire rocks at you like with the catapult
But I don’t use the mod.
Not true in my case, I found one enemy during a raid with 10 in Construction, and Artillery requires 6.
Not sure if I understood it correctly, but they mentioned that [XND]Turret Extensions mod might help with enemy raids that sometimes load their mortars and artillery with stone chunks.
1. an enemy pawn with 6 construction isn't guaranteed
2. enemy pawns loiter in the area where the artillery is going to be constructed preventing it from being built and delivered to. somehow this is prevented in vanilla mortars by the game allowing resources to be delivered and construction to occur even when the space is occupied by a pawn when a siege builds mortars while player placed mortars don't allow this to be done.
edit: completely lost as to what causes the issue I can no longer reproduce it and number 2 doesn't cause it like I though it did.