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Ring
+Set Peace of Mind
+Immunity to Silence/Muted
+Immunity to charm
+Immunity to Madness/Frightened/Terrified
+Immunity to Drunk, Sleeping, Blinded... Stunned, Enrage.. (Basically Immunities to debuffs that erase 'Peace of mind' buff since it seem to bug the item/buff out, requiring taking the item off and putting it back on)
+10% to all resistances ( more-or-less)
+5 to constiuation
-(possibly some debuff.. Perhaps instead of +10 to all resists, it would be 20, but the 'debuff' would be 'Deaf')
(Just an idea, possibly somewhere in 3rd Act or 4 or act 2 nearby the table where the Eteran was but then it could have , but if in 4, then could have 1 more buff like +5 intelligence or wits )
(And overall, I love the mod, and love the option to relay less on RNG and random loot/rewards for difficult quests, all appearing either useless or somewhat useful, but adding more 'Unique' Items/artifacts with set bonuses that fit some specific class and not have some perks for hunter and some for leader and/or some for summoner all mixed and split, making the item garbage.)
Bravery (or) Bring It On! (or) sweet suffering (or) Masohism
(Unsure what sort of an item it should be, be a Ring and have a ring-model like the LOTR one, be a helmet perhaps.. hmm..)
+10 consituation/+1/2k health (less or more)
+ Immunity to all negative statuses
-30% to ALL resistances (bit less maybe if it doesn't prevent 'cursed' status, and if it does give 'curse' immunity, then even more maybe)
-Set MARKED
Possibly making the "Amulet Of The Tactician" give also immunity to charmed and silenced.. mental states that cancel 'Peace of mind', because if enemy tries to debuff you with such a debuff, your 'peace of mind' buff doesn't reappear untill you take the amulet off and back on, it's possibly a bug.
Wind-Walk (or) Walk-over-the-water [Some peaceful, graceful, nature-related name I'm thinking](or) Predator's step [Some name more 'agressive' instead perhaps]
+Immunity to Knocked out
+Immunity to Slowed
+Immunity to Crippled
+Immunity to Enwebbed
+(possibly) Hasted
-(possibly some debuff unless it's placed in late-2-act or 3rd act)
Interesting idea for an artifact, where you take damage from some status (Bleeding perhaps ), but also regenerates to prevent dying... I don't know what would be the point of the artifact then, but something could be figured out xd
Also, I'm thinking of some artifact that would grant it's owner "Apotheosis" and some more interesting buffs like maybe for an example 'Farsight'. Also, separate artifact that would set 'Farsight' on top of something else like for an example Peace of mind and/or Rested.
What do you think?
Also, do you like my ideas and like hearing them out, or it's the opposite and it's annoying you? ^^'
I just thought.. since I can't support you with modding-skills or donations with money(I can't afford it), I thought maybe I'll support you with 1. Positive comments 2. Sharing my ideas/suggestions
Weapon/Armor Class: 1-Handed Sword/ Shield
Attributes: Holy Damage+ Chance for Blessed Fire, Stats for Strength/Finesse, Skill Favorable wind; Chicken Claw,
Shield: +% Resistance For Earth/Fire Damage. Chance for Bleeding Fire upon Melee Hit.
On a separate note, I was also thinking about the utility of adding a book/letter for each act with the summary of all the hints provided to date for the items. Placed at the beach/off of Reaper's coast so you can pick it up if you choose, or go it on your own.
Technically it could probably be done for all of the elements, in a sense creating a character set of Elementals.
It could be called Perished earth, or anything related to both necromancy, and geomancy.
It would be any two handed weapon (staves included) based on intelligence, that do physical and earth damage.
It would have buff to necromancy and geomancy, could have a buff to warfare, and maybe other mage buff (intelligence, memory,...).
There is no such weapon in the game (actually i combine two of your wand but... i like staves better) that allow both a boost in those 2 elements, and the use of warfare skills. I love this element combo because it fit well with torturer, being bulky and doing some damage over time.
Hope my idea may interest you! Have a great day!
And thanks for the tip, i'll search for this mace.