Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

[LEGACY] Total War: AMAZONIA - A New World
Genesi[s]  [developer] 14 Sep, 2019 @ 9:29pm
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Showing 1-8 of 8 comments
Dahak 16 Sep, 2019 @ 6:59pm 
On turn 4 as Amazonia I was attacked by the Amazonian Defectors. I was able to arrange my units, but when I hit start, the game went CTD. Not sure what would have caused that as this is the only mod I am running that should have anything to do with battles. I have a mod that speeds up research, but I don't see how that would cause a crash here.

Sad because even by turn 4 I can see how much work you had to have put into this mod!
Genesi[s]  [developer] 16 Sep, 2019 @ 7:18pm 
Originally posted by Dahak:
On turn 4 as Amazonia I was attacked by the Amazonian Defectors. I was able to arrange my units, but when I hit start, the game went CTD. Not sure what would have caused that as this is the only mod I am running that should have anything to do with battles. I have a mod that speeds up research, but I don't see how that would cause a crash here.

Sad because even by turn 4 I can see how much work you had to have put into this mod!

Yes, I am aware of this bug and I’m currently trying to fix it. It seems to only happen when you’re fighting the defectors. A temporary work around is to just start the battle straight away without rearranging your units, and it should work. I apologize for the inconvenience!
Dahak 17 Sep, 2019 @ 6:32pm 
Originally posted by Genesis:

Yes, I am aware of this bug and I’m currently trying to fix it. It seems to only happen when you’re fighting the defectors. A temporary work around is to just start the battle straight away without rearranging your units, and it should work. I apologize for the inconvenience!
That worked!

Only issue I see now is the amazonian ranged units basically disappear when you zoom out. All that is showing is what looks like arms and legs. You need to set the lods for their tunics to be the tunics themselves since there aren't any sprites to replace them. Happens to the light cav too, but is less noticeable because the horses are still visible.
Genesi[s]  [developer] 17 Sep, 2019 @ 10:57pm 
Originally posted by Dahak:
Originally posted by Genesis:

Yes, I am aware of this bug and I’m currently trying to fix it. It seems to only happen when you’re fighting the defectors. A temporary work around is to just start the battle straight away without rearranging your units, and it should work. I apologize for the inconvenience!
That worked!

Only issue I see now is the amazonian ranged units basically disappear when you zoom out. All that is showing is what looks like arms and legs. You need to set the lods for their tunics to be the tunics themselves since there aren't any sprites to replace them. Happens to the light cav too, but is less noticeable because the horses are still visible.

Yup, noticed that issue too but idk how to fix it. Any ideas?
Dahak 18 Sep, 2019 @ 5:30am 
The fix I know of can be hard on older systems but it does work.

So in the variant mesh definitions you add a bit to the line of a piece of armor that should be easily visible at distance.

You start with:
<SLOT name="clothing" >
<VARIANT_MESH_REFERENCE definition="variantmeshes\_variantmodels\man\tunics/inv_sardi_tunics.VariantMeshDefinition" />

which becomes:

<SLOT name="clothing" >
<VARIANT_MESH_REFERENCE definition="variantmeshes\_variantmodels\man\tunics/inv_sardi_tunics.VariantMeshDefinition" imposter_model="variantmeshes\_variantmodels\man\tunics/inv_sardi_tunics.VariantMeshDefinition"/>

Doing that means that when the camera is outside the range that model is allowed to be shown, the game will replace it with itself, but this time with the view range restrictions removed. You can do it with the full kit if you really want to, but as I said, that can be hard on the GPU as it is rendering high quality models on everything at long range. Best to do it on just enough that the unit is still somewhat distinguishable at a distance. So in the case of the archers/slingers I would do it on just the tunics.
Last edited by Dahak; 18 Sep, 2019 @ 5:32am
Genesi[s]  [developer] 18 Sep, 2019 @ 1:55pm 
Originally posted by Dahak:
The fix I know of can be hard on older systems but it does work.

So in the variant mesh definitions you add a bit to the line of a piece of armor that should be easily visible at distance.

You start with:
<SLOT name="clothing" >
<VARIANT_MESH_REFERENCE definition="variantmeshes\_variantmodels\man\tunics/inv_sardi_tunics.VariantMeshDefinition" />

which becomes:

<SLOT name="clothing" >
<VARIANT_MESH_REFERENCE definition="variantmeshes\_variantmodels\man\tunics/inv_sardi_tunics.VariantMeshDefinition" imposter_model="variantmeshes\_variantmodels\man\tunics/inv_sardi_tunics.VariantMeshDefinition"/>

Doing that means that when the camera is outside the range that model is allowed to be shown, the game will replace it with itself, but this time with the view range restrictions removed. You can do it with the full kit if you really want to, but as I said, that can be hard on the GPU as it is rendering high quality models on everything at long range. Best to do it on just enough that the unit is still somewhat distinguishable at a distance. So in the case of the archers/slingers I would do it on just the tunics.

Gotcha! I'll see what I can do.
joanllinasbas 22 Apr, 2020 @ 2:43am 
An issue I have is that when I play campaign or regular battles against amazon factions, I get no description for the units lore or the factions story. Also, in the campaign many times the amazons have male rulers.
Genesi[s]  [developer] 30 Apr, 2020 @ 2:17am 
Originally posted by joanllinasbas:
An issue I have is that when I play campaign or regular battles against amazon factions, I get no description for the units lore or the factions story. Also, in the campaign many times the amazons have male rulers.

Sounds like you’re using a different language. This mod only supports English.
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