Hearts of Iron IV

Hearts of Iron IV

Extended Government Laws
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Kubus Puchatek  [kehittäjä] 18.7.2020 klo 5.48
Balance Circus
Here you can share your oppinion about balance and it issues.
Please provide arguments for your suggestions.
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The Shock and Awe is too strong, pls nerf it
Viimeisin muokkaaja on Oficial Dimitry; 21.3.2021 klo 7.59
Kubus Puchatek  [kehittäjä] 21.3.2021 klo 9.48 
Totally agree, that one is definitely OP. Will be nerfed next update.
Kubus Puchatek lähetti viestin:
Totally agree, that one is definitely OP. Will be nerfed next update.
Thx
Hello there, there is a bit of an exploit with the mod that I found. There are two settings which are the air production and naval production settings. If you switch either of the two to "No Production" then you cannot make them in exchange for some bonuses to Political power and factory output. that seems fine and all, unitll with the bonuses used, you can simply decide to switch off of that law to start making ships again and losing the bonus in the prosses. Can you maybe put that once you choose one of the political choices for the extended polocies, that it is locked on that? Or Alternately you can place a major PP Penalty to change it like 300PP. I wanted to use this mod for Multiplayer perposes and I feel that this exploit may ruin the fun.:terraria:
Kubus Puchatek  [kehittäjä] 15.6.2021 klo 2.00 
Hmm. sounds interesting but it was intended to be changed by players will. I will consider that player should be restricted from switching this constantly.
Kubus Puchatek lähetti viestin:
Hmm. sounds interesting but it was intended to be changed by players will. I will consider that player should be restricted from switching this constantly.
Please do, I am going to be playing with this mod with my friends in a full campaign **very** soon and are strict when it comes to mod balance. I was worried that this one thing would make them not want this mod in the pack anymore. Thanks for the reply.:papyrus:
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