XCOM 2
Better Original Classes (WOTC)
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Colonel Cadaver  [developer] 7 Aug, 2019 @ 12:20pm
List of LW2 perks used
  • Aggression: Gain bonus critical chance for each enemy you can see, up to a specified maximum.
  • Airdrop: The Gremlin grants an explosive grenade to the targeted ally.
  • Area Suppression: Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a penalty to all targets' aim until suppression is removed. Cannot be used when concealed.
  • Bluescreen Bombs: Your flashbang grenades now disorient robotic units and reduce their resistance to hacking.
  • Bring 'Em On: Gain bonus critical damage for each enemy you can see, up to a specified maximum.
  • Coup de Grace: Bonus to hit, damage, and critical chance with a melee weapon against a disoriented, stunned or panicking enemy.
  • Covert: Enemies have reduced detection range against you.
  • Cutthroat: Your melee attacks against biological enemies ignore their armor, have increased critical chance, and do additional critical damage.
  • Danger Zone: Area Suppression suppresses enemies in a 5-tile radius.
  • Double Tap: Activate to fire a standard shot and gain a second action restricted to an additional shot or overwatching.
  • Evasive: Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time.
  • Executioner: Confers bonus aim and critical chance against targets at half or less of their original hit points.
  • Failsafe: If you fail a hack, you prevent any negative effects from occurring.
  • Field Surgeon: Reduce wound recovery times for most soldiers.
  • Full Kit: Grants additional charges per grenade item in a utility slot.
  • Full Override: Take permanent control of a robotic unit.
  • Gunslinger: Take a reaction shot with your pistol against any enemy that moves or attacks within a wide cone of fire. Cooldown-based.
  • Hard Target: Gain bonus dodge for each enemy you can see, up to a specified maximum.
  • Hit and Run: Gain an additional action after taking a standard shot at a flanked or exposed target with your primary weapon.
  • Infighter: Gain bonus dodge against close-range attacks.
  • Interference: GREMLIN cancels overwatch on targeted unit.
  • Lockdown: Gain a bonus to hit against enemies who attempt to move when suppressed.
  • Lone Wolf: Gain bonus, aim, critical chance, and defense when distant from allies.
  • Low Profile: Makes partial cover count as full.
  • Mayhem: Gain bonus damage against enemies who attempt to move when suppressed.
  • Needle Grenades: Your explosives do not destroy loot when they kill enemies.
  • Precision Shot: Take a special shot with a bonus to critical chance and critical damage. Cooldown-based.
  • Protector: Any non-damaging grenade in your grenade-only slot gains bonus uses.
  • Rapid Deployment: Activate this ability before throwing or launching a support grenade, and the throw will not cost an action. Cooldown-based.
  • Rescue Protocol: Use your Gremlin to grant a movement action to an ally.
  • Savior: Healing abilities restore additional hit points.
  • Sentinel: When in overwatch, you may take additional reaction shots.
  • Smoker: Grants one free smoke grenade item to your inventory.
  • Snap Shot: You may take standard shots with your sniper rifle after moving, but you suffer severe range penalties beyond 5 tiles of squadsight range.
  • Sprinter: Gain bonus mobility.
  • Sting Grenades: Your flashbang grenades have a chance to stun enemies for one turn in the flashbang's Area of Effect.
  • Traverse Fire: After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action.
  • Trojan: Enemy units that are hacked take damage and lose their actions on the turn the hack effect ends.
  • Whirlwind: If you hit with a melee attack during your turn, gain a bonus move.
Last edited by Colonel Cadaver; 7 Aug, 2019 @ 12:21pm