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[14:09:21.587] [1] [ERROR] CritterTrapPlantSeed ~~~!System.NullReferenceException: Object reference not set to an instance of an object
at MutantPlant.UpdateNameAndTags () [0x0002f] in <3b73c925114143c5bad31ccbc5facdf1>:0
at MutantPlant.OnSpawn () [0x00052] in <3b73c925114143c5bad31ccbc5facdf1>:0
at KMonoBehaviour.Spawn () [0x0005d] in <7becb3f73037484c93dc2b548fe42a58>:0 !~~~Error in CritterTrapPlantSeed.MutantPlant.OnSpawn at (49.50, 114.01, -26.50)
~~~!System.NullReferenceException: Object reference not set to an instance of an object
at MutantPlant.UpdateNameAndTags () [0x0002f] in <3b73c925114143c5bad31ccbc5facdf1>:0
at MutantPlant.OnSpawn () [0x00052] in <3b73c925114143c5bad31ccbc5facdf1>:0
at KMonoBehaviour.Spawn () [0x0005d] in <7becb3f73037484c93dc2b548fe42a58>:0 !~~~Error in CritterTrapPlantSeed.MutantPlant.OnSpawn at (49.50, 114.01, -26.50)
Download[github.com] the mod and overwrite the files here C:\Users\%username%\Documents\Klei\OxygenNotIncluded\mods\Steam\1818145851
[15:23:06.480] [1] [ERROR] CritterTrapPlantSeed ~~~!System.NullReferenceException: Object reference not set to an instance of an object
at MutantPlant.UpdateNameAndTags () [0x0002f] in <3b73c925114143c5bad31ccbc5facdf1>:0
at MutantPlant.OnSpawn () [0x00052] in <3b73c925114143c5bad31ccbc5facdf1>:0
at KMonoBehaviour.Spawn () [0x0005d] in <7becb3f73037484c93dc2b548fe42a58>:0 !~~~Error in CritterTrapPlantSeed.MutantPlant.OnSpawn at (49.50, 114.01, -26.50)
~~~!System.NullReferenceException: Object reference not set to an instance of an object
at MutantPlant.UpdateNameAndTags () [0x0002f] in <3b73c925114143c5bad31ccbc5facdf1>:0
at MutantPlant.OnSpawn () [0x00052] in <3b73c925114143c5bad31ccbc5facdf1>:0
at KMonoBehaviour.Spawn () [0x0005d] in <7becb3f73037484c93dc2b548fe42a58>:0 !~~~Error in CritterTrapPlantSeed.MutantPlant.OnSpawn at (49.50, 114.01, -26.50)
Tested without Customize Plants enabled and was able to pass the cycle without the crash at the relevant point, so it does seem to maybe be something that still needs fixing? Unless I'm missing something. Also as far as I'm aware I have all DLC with none of them disabled, if that's relevant to anything.
I have fixed these issues. But you need to run the latest update. I get these conversations all the time. I had this exact conversion already. Most people get it working. And I cannot look into your PC, so I will just assume you are doing something wrong.
You can however also remove all fruit changes. Then the old version probably works too.
I was about to write a long earnest message assuring you of this and offering to send screencaps as evidence, but based on your 'modifying fruits' comment, I tried temporarily removing my config file first. Worked like a charm. No more crash. Put my config back: crash returns. Again, this is on latest version and I can prove it if you want me to.
(Version marked '[1.0.50.0] U56-679336-SCRP' on github, correct? Commit 93d200a? If there's a version more recent than this, I can't see it at the link you provided.)
After more testing, it is specifically the lura part of the config that's crashing, which makes sense given the logs. If I remove it, the crashes stop. Here's the config:
{
"id": "CritterTrapPlant",
"fruitId": "PlantMeat",
"fruit_grow_time": 18000.0,
"fruit_amount": 10,
"irrigation": {
"Water": 10.000001
},
"safe_elements": [],
"temperatures": [
118.149994,
218.15,
358.15,
448.15
]
},
Generally, I never modify fruit, but I always change temperatures and any irrigation that isn't water. I'm happy just deleting the section since I don't even use lura plants at the moment, but if this isn't supposed to be happening on your current patch, I'm also fine to mess around with stuff for testing purposes if it would help you, since I have this handy save file where there's a problem seed about to drop. I did also preemptively get those screencaps of the in-game mod version number if you want me to send them anywhere.
I see that I haven't tested that plant specifically. So perhaps you are the first to try it. Guess this one needs to be excluded as well.