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This plant clearly has incompatible components that will conflict with that. There is no solution for that. If I were to patch this, I would need to remove the new mechanic, which is probably undesireable.
if (crop.cropId == VineFruitConfig.ID)
{
CROPS.CROP_TYPES = new Crop.CropVal(VineFruitConfig.ID, crop.cropDuration, 4);
Debug.Log($"[Quadovagro] Updated VineFruit crop yield to 4 units.");
break;
}
}
}
}
}
}[/code]
Btw, there are at least two errors in this snipplet. CROPS_TYPES is a list, but it sets a Crop.CropVal instead. So there is the indexer missing.
Another problem is that Crop.CropVal has a completely different constructor.
But the code does look convincing. Which is a major problem. I absolutely hate LLMs. I am not exaggerating, I really mean that.
I imagined the code would like absolutely disgusting to you lol.
As for how I know it works, I tested ingame.
Sorry for the delay in responding. I was... otherwise engaged in salvaging derelicts around Ganymede.