ATLAS
Improved Settlements
Max Flood 9 Aug, 2019 @ 3:22pm
Disapearing tiles
is there anyone else getting a glitch where the foundation tiles disapear?
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Showing 1-12 of 12 comments
|<FsG>| Kanister 9 Aug, 2019 @ 6:20pm 
foundations are fine but i have 2 Walls that simply won´t stay where i want them...
gpcstargate 12 Aug, 2019 @ 2:56pm 
You guys .. Need to let him Know if .. SP and which map you are running.

BE .. a Little helpful in the description of what is going on.
|<FsG>| Kanister 13 Aug, 2019 @ 5:46am 
sorry, didn´t think of that at that Moment :D
Im running it in SP on Blackwood
!.!.PaNiC.!.! 19 Aug, 2019 @ 9:21pm 
Happens in single player - on "ocean" map as well.... Also happens when removing large city walls (will also remove a foundations).

I noticed that I can lay down a section of city foundations and then "demolish" OR "pickup" just one block (doesn't matter if on an end or in the center of a section) - but lose one to a few blocks. They don't have to be connected blocks to the section that was removed - and don't have to be close by either.

Example: I put down a line of city foundations in an "L" shape - and another "L" that was not connected to the previous one (also quite a bit of distance away, maybe 8 city foundation blocks away). When I remove one block on one L section, I noticed several blocks from the other L section were missing (couple from the end, and couple from the center).

The only pattern I have noticed is that the __last few blocks laid down prior to the block that's removed__ are the ones that disappear when I remove that single block. Again, they don't even have to be attached pieces! Same thing happens if I demolish/pickup a large city wall - foundations and any wall attached will disappear. Not as in visually - but from the world all together.

Almost as if a random block takes a parent role to subsequent blocks, and if one is removed - they all go bye-bye. *shrug*

I hope that's a good enough description to help narrow down the bug. :-) Still love the mod!
AvgIndieDev 22 Aug, 2019 @ 4:06am 
actually came here because after the last update the mod has completely disappeared from in game.
installed from steam, loaded the game, waited until it said "installing mod" was complete, made sure it was still in my list of active mods before loading in, but it still took all of the mod related assets out of the game and i can no longer craft them.
anyone know how to fix this?
gpcstargate 22 Aug, 2019 @ 7:19am 
Atlas Dev _ broke the modded game Again .. Phoo :steamsad:
Orv Williams 31 Jan, 2020 @ 8:00am 
Definitely getting a bug that causes random attached city walls and city foundations to disappear when you pick up items or structures attached to them.
It seems rather random, but I am guessing it's a numerical error causing it possibly?
Max Flood 31 Jan, 2020 @ 8:12am 
Originally posted by Orv Williams:
Definitely getting a bug that causes random attached city walls and city foundations to disappear when you pick up items or structures attached to them.
It seems rather random, but I am guessing it's a numerical error causing it possibly?


its been an ongoing thing since the dawn of Atlas. they havent fixed it. its not the devs of Atlas. its the dev from the mod. he doesnt think theres anything wrong which is why i stopped using it on my server. the dev for the mod doesnt take feedback and bans you from his discord if you dont like the fact that he refuses to fix his mods.
Orv Williams 2 Feb, 2020 @ 6:55am 
It's not an Atlas issue... no structures except those in this mod are having this issue.
I am hosting a dedicated server privately on my own server hardware. Been running it since shortly after the game launched in EA.
I am also looking for any overrides available to use in the .ini that allows changing the number of automated structures allowed per grid.
Only 2 fishing huts per grid is definitely lower than I wish to allow on my server.
Being able to change this would be nice.
Max Flood 4 Feb, 2020 @ 6:25pm 
Originally posted by Orv Williams:
It's not an Atlas issue... no structures except those in this mod are having this issue.
I am hosting a dedicated server privately on my own server hardware. Been running it since shortly after the game launched in EA.
I am also looking for any overrides available to use in the .ini that allows changing the number of automated structures allowed per grid.
Only 2 fishing huts per grid is definitely lower than I wish to allow on my server.
Being able to change this would be nice.
might want to read before you reply...i said its the mod dev.....
XanModding  [developer] 27 Feb, 2020 @ 1:00pm 
The structural support system in this game isn't a fan of extremely large foundations. I'm aware of the problem and if I knew of a work around I would have implemented it already. I've also never banned anyone from the discord I've only kicked a couple of people that were spammers channels but if they really wanted to they could easily rejoin the server.
Last edited by XanModding; 27 Feb, 2020 @ 1:01pm
Max Flood 27 Feb, 2020 @ 2:57pm 
Originally posted by Xanjis:
The structural support system in this game isn't a fan of extremely large foundations. I'm aware of the problem and if I knew of a work around I would have implemented it already. I've also never banned anyone from the discord I've only kicked a couple of people that were spammers channels but if they really wanted to they could easily rejoin the server.

lmfao, 7 months after the topic was started we finally hear from the dev....impressive lmfao.

sorry to busrt your bubble but i was banned from your channel after my posts were deleted cuz you didnt like what i had to say, and i spoke out about it. here you cant ban me or anything for facts. if anyone wants the screenshots, im happy to give it to them.

the work around is fixing it since it is a MAJOR flaw in your mod. make building near impossible when i was working around 25+ of the city foundation tiles.
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