Arma 3
Ambient Wild Boars
Ron4Swat 18 Oct, 2019 @ 11:51am
Bugreports
The script Wildboar\IA\firingfear.sqs is running in line 7 even if the boar is dead or deleted (as seen via diag_activeSQSScripts).

While the other scripts will end because they keep checking if the boar is still alive, they will loop and burn their cpu-time without any delays unneccessarly, instead of going to sleep for some time.

For example Wildboar\IA\humanfear.sqs will loop endlessly without any breaks, while it might be enough to keep it sleeping one or maybe even multiple seconds before checking the loop again.
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Ron4Swat 27 Oct, 2019 @ 2:45pm 
The key verification does not work on a dedicated server, joiners get kicked with the message "wildboar.pbo are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys."

If the "Check signatures" parameter is activated in the launcher, Arma also says that something is wrong "Signature addons\wildboar.pbo is wrong. Error 0x22. Test FAILED!"

It seems to be a common problem, thats for example is discussed here https://forums.bohemia.net/forums/topic/191828-wrong-signature-for-file/ with some solutions.
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