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The Eeveelution stat ideas were meant purely as a hypothetical. They don't need to be the same number, and they can even mix the two methods.
The biggest point I'd like to mention is that any base stats that use multipliers will have the same power curve, even if you change the numbers - 2x damage and 0.5x delay has the same curve as 1x/1x, even though the end DPS is quadrupled at every point.
Any base stat changes that use addition will either change or move the curve. Adding flat damage is powerful, but dilutes all other damage effects. Subtracting flat tear delay, by contrast, both improves DPS and accentuates other Tears Up effects.