Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Expanded Mod Core
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
XLightningStormL  [ontwikkelaar] 17 jul 2019 om 18:22
Suggestions
Suggest additions, changes, etc below.
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1-15 van 37 reacties weergegeven
So far I like the mod and I am curious about its potential.

As many suggested it would be very nice to change the TechTree to make more visible what builds are avaiable to you.
Compatible AI!!
Perhaps a few general technologies for buffing myth units because late game human units and heroes are so upgraded the myth units are an afterthought.
Is there anyway to make the UI slightly bigger?
XLightningStormL  [ontwikkelaar] 29 jul 2019 om 17:55 
Origineel geplaatst door ZenTheAssassino:
Is there anyway to make the UI slightly bigger?
Not really, making the command panel bigger risks breaking the ability to train/research/build certain things.

Origineel geplaatst door J4R0D:
Perhaps a few general technologies for buffing myth units because late game human units and heroes are so upgraded the myth units are an afterthought.
The next patch is nerfing hero upgrades slightly, and removing the automatic ones from the general age techs. General myth techs will be looked into, but it doesn't feel right (since myth improvements are limited to gods), if you or anyone has any ideas for names, etc speak so.

Origineel geplaatst door Serchant:
Compatible AI!!
With my severe lack in knowledge of AI, lack of said people with knowledge in the community, and the landline that is AI code, I doubt it, can only really, work around it.

Origineel geplaatst door Neilug:
So far I like the mod and I am curious about its potential.

As many suggested it would be very nice to change the TechTree to make more visible what builds are avaiable to you.
The "online" tech tree is pain in the butt to get to work (and combined with hardcoded elements, and EM's size) there isn't any chance of that, however there is plans to make a PDF document that lists units and tech availability.
Laatst bewerkt door XLightningStormL; 29 jul 2019 om 17:56
Origineel geplaatst door XLightningStormL:
The "online" tech tree is pain in the butt to get to work (and combined with hardcoded elements, and EM's size) there isn't any chance of that, however there is plans to make a PDF document that lists units and tech availability.

Hahaha,yes I agree it would be a pain in the *ss to make it properly designed and explaining well. Good luck with the PDF tho, it would be very helpful ! :D
Laatst bewerkt door Neilug; 2 aug 2019 om 12:59
off the top of my head, theres two issues I know of that should be edited
- Pikemen can attack through a wall, gate, all buildings.
- wall improvements can be seen and researched by locking a gate, when they're supposed to be exclusive to the fortress.

The first is probably impossible to change since its a basic AOM mechanic and that all units probably would given the range, but im just putting it out there.

*EDIT*
just remembered that variangan guards do not have a building animation, so they just stand there next to a building structure.
Laatst bewerkt door TK; 2 sep 2019 om 10:16
How about giving the Agyptians add new Heros (For Isis Setna / For Ra Kamos and for Seth Kemsyt) and too Atlantians Arkantos to all of them? Or maybe Arkantos to Gaia where kastor ist than Krios demon form to Kronos and Uranus a Costum one.

Than the norse could have brook and eitri to thor and Odin and skult maybe to loki as an support hero or something like that.

Than The Chinese can have for each god 1 of the Campain Heros (the three generals) and as support unit that Hero Monk.

And as last thought how about that because the greeks have not as much heros or ways to counter the Myth units as other culters maybe a little buff on the Archer Heros (Odysseus ,Cheiron and the Women Hero (Forgot her name) just give them the ability from Cheiron from the campain if possible and change ther cost to 250 Wood and 6 Favor as ballance.

Just a few sugesstions and an Upgrade in the Shrine that the Heros slowli regen Health for 500 Gold and 10 Favor or so for balancing.

Just a few Ideas how does it sound to you?
XLightningStormL  [ontwikkelaar] 10 feb 2021 om 2:01 
Origineel geplaatst door mrragger2:
How about giving the Agyptians add new Heros (For Isis Setna / For Ra Kamos and for Seth Kemsyt) and too Atlantians Arkantos to all of them? Or maybe Arkantos to Gaia where kastor ist than Krios demon form to Kronos and Uranus a Costum one.

Than the norse could have brook and eitri to thor and Odin and skult maybe to loki as an support hero or something like that.

Than The Chinese can have for each god 1 of the Campain Heros (the three generals) and as support unit that Hero Monk.

And as last thought how about that because the greeks have not as much heros or ways to counter the Myth units as other culters maybe a little buff on the Archer Heros (Odysseus ,Cheiron and the Women Hero (Forgot her name) just give them the ability from Cheiron from the campain if possible and change ther cost to 250 Wood and 6 Favor as ballance.

Just a few sugesstions and an Upgrade in the Shrine that the Heros slowli regen Health for 500 Gold and 10 Favor or so for balancing.

Just a few Ideas how does it sound to you?

1. Apart from Thor (because he doesn't have a lot of bonuses and gets squeezed by Loki and Odin esp in EM) all MGs only get 1 hero, such hero is added in relation to EM's "plot" hence Arkantos can't appear because he's a god, and Setna has passed away as of TNA (EM's "lore") However the Egyptians can train unique major god unique priests (i.e Priestess for Isis)

2. Greek Heroes are fine.

3. Heroic Regen is already a thing for Hekate, and it's staying like that.
Are you going to eventually make the new Atlantean human units able to become Heroes?
XLightningStormL  [ontwikkelaar] 12 mrt 2021 om 17:39 
Origineel geplaatst door HoorayForRice:
Are you going to eventually make the new Atlantean human units able to become Heroes?
This has been explained, Atlantean units are divided into "Royal" units and "Standard" which are different by their use of Gold Champion textures for the latter and Iron for the former.

Not to mention Atlantean Human Heroes can no longer pick up relics (due to animation limitations, i'm not an animator) and only Oracles (and Oracle Scouts when upgraded with a tech) and special hero units can pick up relics (i.e campaign heroes, supremacy major god heroes, etc)
Laatst bewerkt door XLightningStormL; 12 mrt 2021 om 17:41
Could you make starting out sharing vision with allies an option? A lot of my friends prefer that to having to buy it late game, so it'd be nice to at least have it as an option.
Btw, right now Norse Campfires and Atlantean Hospitalies treat units only after manual targeting (do not sure it's a bug or hardcoded feature). It is possible to make em closer to Greek Temples with 'Temple of Healing'? Mean the last ones heal automatically.
XLightningStormL  [ontwikkelaar] 4 mei 2021 om 3:52 
Origineel geplaatst door MrDeath:
Btw, right now Norse Campfires and Atlantean Hospitalies treat units only after manual targeting (do not sure it's a bug or hardcoded feature). It is possible to make em closer to Greek Temples with 'Temple of Healing'? Mean the last ones heal automatically.
Will look into it.
Incendiary pigs are really strong, especially for how little they cost and especially with ceasefire active. Could they maybe be toned down a bit?
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