RimWorld

RimWorld

FemaleBB BodyType Support
 Denna tråd har blivit fäst, så den är troligtvis viktig
SSulungE  [utvecklare] 5 jul, 2019 @ 7:36
Bugs Reports
what can go wrong? anything can. coz I donno all the mods that aren't compatible with
Senast ändrad av SSulungE; 5 jul, 2019 @ 11:22
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Ursprungligen skrivet av IgnorantNoob:
Is anyone else having an issue where the body is slightly offset to the left?
Yep, plus the bb body appears behind gene body variations
Le Faux 14 jul, 2023 @ 11:53 
Greetings! Since the update of this mod, The textures I've made for RH2 doesn't seems to load properly despite the BBbody textures being placed either alongside the normal textures or creating a new, dedicated folder for those bodies within the mod folder, but whatever the case is, the mod does seems to keep loading the normal female counterparts of those textures and not the femaleBB textures for it, any idea why?
Saya 26 dec, 2023 @ 21:35 
Hi there
So i got an bug that appears with one of the mod races that i have installed.
This is the mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1854376306

One pawn from this mod has his cat ears floating besides him following him around.
This problem at least so far only happend with the pawn mentioned that i got from the crash pods near the beginning of the adventure.

Pawns from the same mod/race who spawn as caravans/raids doesn't have this bug/glitch.

Is there some way to fix it?
Senast ändrad av Saya; 26 dec, 2023 @ 21:36
it seems that the unisuit from Rimsenal - Spacer Faction Pack has a problem with the body type
i also plan on making a comment on Rimsenal as well this is just to cover bases
PedalDesert71 16 mar, 2024 @ 9:19 
@sslunge

Hi there,

Great mod. Since yesterday I have been getting this error spammed for what seems like all my pawns using it.

Exception drawing Dixon: System.ArgumentException: Requested value 'femalebb' was not found.
at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at RimWorldHolsters.IR_HolstersSettings.GetWeaponPos (System.String weaponDefName, Verse.Rot4 rot, System.Boolean isSide, Verse.Pawn pawn, RimWorldHolsters.WeaponGroupCordInfo group) [0x0002e] in <5b54ba9b9c5e4b569d25659583298dcb>:0
at RimWorldHolsters.Core.WeaponDrawingHandler.DrawWeapon (Verse.ThingWithComps weapon) [0x0002b] in <5b54ba9b9c5e4b569d25659583298dcb>:0
at RimWorldHolsters.Core.WeaponDrawingHandler.DrawEquipment (System.Boolean isCarryingWeapon) [0x0001b] in <5b54ba9b9c5e4b569d25659583298dcb>:0
at RimWorldHolsters.Core.WeaponDrawing.WeaponDrawingManager.DrawWeaponsFor (Verse.Pawn pawn) [0x00030] in <5b54ba9b9c5e4b569d25659583298dcb>:0
at RimWorldHolsters.HolstersComp.PostDraw () [0x00008] in <5b54ba9b9c5e4b569d25659583298dcb>:0
at Verse.ThingWithComps.Comps_PostDraw () [0x00024] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.ThingWithComps.Draw () [0x00014] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <cd7169108ea74757aa50c5b33d275c15>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

I have 214 mods on my save file. I can include if needed but wasn't sure if this was related to the new update coming out or something new. Let me know if you need the mods and I will grab them.

Thanks for your help!
SSulungE  [utvecklare] 17 mar, 2024 @ 1:04 
I did 1.5 update. if you are forcing 1.4 mods on 1.5 you may get those messages.
patch 1.5 changed Rimworld drawing code a lot. So I assume there will be mismatch between 1.4 mods' drawing code and 1.5 mods' drawing code

according to your report, it's .Holsters mod and FemaleBB mode that conflict.
rockshock 13 apr, 2024 @ 16:16 
Not sure is this is related to FemaleBB but it mentions it so I thought i'd put it in here.

Reached max messages limit. Stopping logging to avoid spam.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Log:Notify_MessageReceivedThreadedInternal (string,string,UnityEngine.LogType)
UnityEngine.Application:CallLogCallback (string,string,UnityEngine.LogType,bool)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
BBBodySupport.BBBodyTypeSupportHarmony/BBBodyGraphicApparelPatch:BBBody_GraphicApparelPatch (RimWorld.Apparel&,RimWorld.BodyTypeDef&,RimWorld.ApparelGraphicRecord&,bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch2 (RimWorld.Apparel,RimWorld.BodyTypeDef,RimWorld.ApparelGraphicRecord&)
Verse.PawnRenderNode_Apparel:EnsureMaterialsInitialized ()
Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags)
Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags)
Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags)
Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.EnsureInitialized_Patch1 (Verse.PawnRenderTree,Verse.PawnRenderFlags)
Verse.PawnRenderer:EnsureGraphicsInitialized ()
Verse.PawnRenderer:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,bool)
Verse.Thing:DynamicDrawPhase (Verse.DrawPhase)
Verse.DynamicDrawManager:DrawDynamicThings ()
Verse.Map:MapUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
tsuzumi 26 apr, 2024 @ 4:33 
I don't know if it is a huge deal or not but the \Medieval Overhaul\Textures\Apparel\LightArmor\Tunic_Fine_FemaleBB_* textures seems to have the old direction types. IE _back instead of _north
C:\SteamLibrary\steamapps\workshop\content\294100\1792668502\1.5\Assemblies folder is ♥♥♥♥♥♥♥ up its the BBbodysupport.dll Constantly spamming in Debug.log can you please forward an update on that to remove that its lagging very badly due to long term spam.
Its tied to this line BBBodySupport.BBBodyTypeSupportHarmony/BBBodyGraphicApparelPatch:BBBody_GraphicApparelPatch
For some reason, my pawns with female bb body type have had their bodies disappear. Not sure why, as I haven't changed any mods in this save file, and nothing has changed whatsoever. Anyone have any ideas, or can possibly shed some light on this?
Failed to find any textures at Things/Pawn/Humanlike/Apparel/FrockCoat/FrockCoat_FemaleBB while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/FrockCoat/FrockCoat_FemaleBB, color=RGBA(0.682, 0.859, 0.894, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) Verse.Graphic_Multi:Init (Verse.GraphicRequest) Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest) Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color) FemaleApparelVariants.PawnRenderNode_Apparel_GraphicsFor_Patch:TryGetGraphicApparelWithFemaleVariant (RimWorld.Apparel,RimWorld.BodyTypeDef,bool,Verse.Pawn,RimWorld.ApparelGraphicRecord&) FemaleApparelVariants.PawnRenderNode_Apparel_GraphicsFor_Patch/<GetGraphicsForWithFemaleVariant>d__2__0:MoveNext () QuickFast.Source.H_ApparelPatches/H_ApparelGraphicsFor/<Postfix>d__0:MoveNext () Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags) Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags) Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags) Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.EnsureInitialized_Patch1 (Verse.PawnRenderTree,Verse.PawnRenderFlags) Verse.PawnRenderer:RenderCache (Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool) RimWorld.PawnCacheRenderer:OnPostRender () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool) RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.PortraitsCache.Get_Patch1 (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>) RimWorld.Page_ConfigureStartingPawns:DrawPawnList (UnityEngine.Rect) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (RimWorld.Page_ConfigureStartingPawns,UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Failed to find any textures at Things/Pawn/Humanlike/Apparelstyles/VME_CorporateShirt/VME_CorporateShirtButton_FemaleBB while constructing Multi(initPath=Things/Pawn/Humanlike/Apparelstyles/VME_CorporateShirt/VME_CorporateShirtButton_FemaleBB, color=RGBA(0.682, 0.859, 0.894, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) Verse.Graphic_Multi:Init (Verse.GraphicRequest) Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest) Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color) FemaleApparelVariants.PawnRenderNode_Apparel_GraphicsFor_Patch:TryGetGraphicApparelWithFemaleVariant (RimWorld.Apparel,RimWorld.BodyTypeDef,bool,Verse.Pawn,RimWorld.ApparelGraphicRecord&) FemaleApparelVariants.PawnRenderNode_Apparel_GraphicsFor_Patch/<GetGraphicsForWithFemaleVariant>d__2__0:MoveNext () QuickFast.Source.H_ApparelPatches/H_ApparelGraphicsFor/<Postfix>d__0:MoveNext () Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags) Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags) Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags) Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.EnsureInitialized_Patch1 (Verse.PawnRenderTree,Verse.PawnRenderFlags) Verse.PawnRenderer:RenderCache (Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool) RimWorld.PawnCacheRenderer:OnPostRender () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool) RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.PortraitsCache.Get_Patch1 (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>) RimWorld.Page_ConfigureStartingPawns:DrawPawnList (UnityEngine.Rect) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (RimWorld.Page_ConfigureStartingPawns,UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

https://gist.github.com/HugsLibRecordKeeper/055a110646b3a56f93bfb901685846d1
not sure which mod gives this error, but it is related with BB and apparels. In particular, waistcoat and pants (in this particular log, maybe more):

https://gist.github.com/HugsLibRecordKeeper/abd017e261ff74ee03f48b2b6c2c8cd2
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