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slot="CUP_PicatinnyTopMountAK"; for Optic
slot="CUP_PicatinnySideMountAK"; for Point attachment
slot="CUP_EastMuzzleSlotAK"; for muzzle
Example:
class My_Super_AK: CUP_arifle_AKS74_GL_top_rail
{
displayName="Super Tactical Badass AK";
scope=1;
class LinkedItems
{
class LinkedItemsOptic
{
slot="CUP_PicatinnyTopMountAK";
item="Your Optic ClassName";
};
class LinkedItemsAcc
{
slot="CUP_PicatinnySideMountAK";
item="Your Pointer ClassName";
};
class LinkedItemsMuzzle
{
slot="CUP_EastMuzzleSlotAK";
item="Your muzzle ClassName";
};
};
};
I hope this comment will save some time to search those names.
How did you find the WeaponSlotsInfo names? The Mk16 and Mk17 has the same problem, and my entire faction just so happens to rely on it.
If anyone in the future is looking for SCAR attachment points, they're:
class CowsSlot;
class PointerSlot;
class asdg_MuzzleSlot;
class CUP_PicatinnyTopMount;
class CUP_PicatinnyTopShortMount;
class CUP_PicatinnySideMount;
class CUP_PicatinnyUnderMount;
class asdg_MuzzleSlot_556: asdg_MuzzleSlot
Why