Garry's Mod

Garry's Mod

Human Meggy - SMG4
EXTROKE 14. juni 2019 kl. 11:35
SFM please :(
If you want to talk with Human meggy in SFM. Give me your opinion.
< >
Viser 1-15 af 32 kommentarer
weird core 14. juni 2019 kl. 13:06 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Arki 15. juni 2019 kl. 17:17 
i also tryed to port her to sfm but the eys do not works in SFM
PointZer0 15. juni 2019 kl. 19:56 
yes
Jemfighter25/Helena 15. juni 2019 kl. 20:49 
how to fix her eyes if you port her into sfm?
Shadow1999 16. juni 2019 kl. 2:06 
i tried to use her but the eyes won't work on source filmmaker
EXTROKE 16. juni 2019 kl. 5:36 
They reverse the eyes or a little glitch ?
HowdyImFate 16. juni 2019 kl. 14:50 
Even after adding the Eye controller to the model. It doesn't work. Reason being is how the eyes were set up. I would repair it but sadly I don't have any modelling exp. You can BORDERLINE make her eyes visible but one eye is slightly off and not all the way down. In other words, someone would either have to re-do the eyes in blender or figure out the actual centre of the eyes in the QC File. (Modellers will know what I mean). The eyes are also double sides. So there is that too. HOPE THIS HELPS SOMEONE.
Rananara 16. juni 2019 kl. 17:10 
The problem is the eye attachment in the qc file. It's listed incorrectly, despite the QCEyes program bundled with Half-Life 2 being a thing for this exact problem. I noticed this as I was tweaking the model onto a ValveBiped skeleton.
Torrent J. Braddock 18. juni 2019 kl. 1:05 
I too have a problem with eye posing in SFM.
RockRage8962 10. juli 2019 kl. 21:06 
It's just a clear sign that this model wasn't properly tested and was pushed out before it needed the final touches. Doubt Kevin or SMG4 care though, since it was made for Gmod, and they got it working with the bare minimum. I really hope someone can fix this, since I use SFM almost exclusively.
HowdyImFate 11. juli 2019 kl. 9:48 
Ive gotten to the point where her eyes face forwards and you can JUST move them left and right. Enough so its obvious that they're looking left and right. That being said the viewtarget is offset to the right for some reason (looking at the model from the front)
RockRage8962 12. juli 2019 kl. 21:37 
Real shame that it's so full of flaws. I myself would fix it, but I don't have any knowledge of anything relating to models outside of using them in SFM.
3 16. juli 2019 kl. 21:06 
I fixed the eye problem of the model i'll rethink if i want to put it for you guys in sfm so you can use it.
EXTROKE 17. juli 2019 kl. 4:57 
Sweat !
RockRage8962 31. juli 2019 kl. 23:13 
Still hoping for a fixed version someday. I can't use Gmod anymore due to it's limited options compared to SFM's better camera controls and features. It's impossible for me to go back to something that's mostly for making add-ons and not videos.
< >
Viser 1-15 af 32 kommentarer
Per side: 1530 50