Left 4 Dead 2

Left 4 Dead 2

Journey to Splash Mountain collection
1986Hz (Porttikiellossa) 17.1.2017 klo 20.56
Fix for Splash 2 fps drop
maps 1,3,4,5 are playable at 300 fps but the 2nd map (splash2) right as you walk outside the tiki tiki room and open the door it drops to 10 fps

in console getting spammed with


CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!

but using STRIPPER:SOURCE and putting in

delete:
{
"classname" "keyframe_rope"
}

the spam is gone and the fps stays at 300
but so are the ropes
Viimeisin muokkaaja on 1986Hz; 14.12.2019 klo 10.20
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Something is wrong rendering, i don't know how to fix it, sorry ;(
Twitch CanadaJeff lähetti viestin:
maps 1,3,4,5 are playable at 300 fps but the 2nd map (splash2) right as you walk outside the tiki tiki room and open the door it drops to 10 fps

in console I am getting spammed with


CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!

Take off ur addons and if u got aplications running in backround it could be the problem aswell :p
u got 300 fps?
what kind of super computer do you own?
mine runs on potatos
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
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