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And can u change the skill Seele's hamony effect don't absorb owner Staff ? :< such as my lazy staff has gone for good (noooo !)
Also, pls create some things to notice player that Seele's hamony/Seele's will are activating ? That would be great!
Buffalo gonna be invisible when Quantum Seele ride it.
Looking forward for more Update
Yes, Seele's will used to have its notice. However, we canceled it before the formal version because it was not quite... beautiful. The coder is a bit busy now, so I couldn't call it back. Maybe we'll add something to monitor it in the later versions.
Oh! Why my Reaper and Dress energy become 0% when I come back ??? Because I has crafted another Reaper ??
Well, I didn't expect you to craft another reaper when you already have one, so don't do that please. I don't know what will happen by doing that actually.
Maybe I misunderstood the description, but Seele Vollerei does not change his state, even when he reaches 0 hunger or 0 sanity
I'm sorry that I am writing here but I do not want to clutter up comments.
There is a bug with the UI (which is on R), it’s a pity that I can’t attach the photo =( as a minimum for language english UI The ability buttons have shifted to their description (status)
What I noticed while playing
Also Seele Vollerei, even if her health 1/3 will return to the quantun state after some time, even if her hunger and sanity are at a high level.
When Zele enters the state of a killer, she spends only sanity, but hunger does not decrease (or decreases slowly).
The only way for me to switch to "killer state" on Low HP is to take damage from the enemy and food, but this state will be for about 30-40 seconds (Apparently this is the mechanics of the character and not a bug as I think).
Killer mode lasts about 40 seconds, and not when the mind runs out or food seems to work like that.
If this is all conceived, then forgive me = (
Here is what I noticed when Zele is in a killer state and after a while goes into a quantum state, her state (user interface with the letter R) indicates that she is still in a killer state, but when you return, you return to normal, not the killer state, and the state also becomes normal, but when you are in the quantum state again, it returns to the killer state.
I hope you understand this hell from words
Aaa.. ok
since the quantum state is not displayed in the user interface (or simply there is no such display), the state of the killer is displayed, and this stupidly gives the speed effect for a quantum state
If Seele is in normal/quantum state then nothing should really happen at low sanity/hunger, but if she is in "killer" state then yes, it might be a bug, I'll check whenever I can, but please, be more specific (current state, change condition, wich state should it be, or anything else if possible).
This is supposed to be the english section (I think it is at least :p)
I've noticed the UI problem but I (or should I say "we") haven't been able to fix it (time related problems).
It's intended, if you want to extend "killer" state time, try avoid the quantum state conditions without the Firemoths uniform.
I'll take a look whenever I'm able to.
Excluding the problem with the food/sanity drain, it might be a bug, I'll take a look whenever I'm able to.
This one was a little hard to understand, but I got it, I'll check it out whenever I'm able to.
Thanks for your feedback and possible bugs report.