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Rapporter et oversættelsesproblem
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
i just load Combat Extended and Combat Effects for Combat Extended but also have error
XML error: <effectWoodWallHit>BulletRicochetWoodWall</effectWoodWallHit> doesn't correspond to any field in type ProjectileProperties. Context: <projectile Class="CombatExtended.ProjectilePropertiesWithEffectsCE"><explosionDamageFalloff>true</explosionDamageFalloff><damageDef>Bullet</damageDef><speed>182</speed><dropsCasings>true</dropsCasings><damageAmountBase>16</damageAmountBase><armorPenetrationBase>0.881</armorPenetrationBase><armorPenetrationSharp>0</armorPenetrationSharp><armorPenetrationBlunt>134.160</armorPenetrationBlunt><secondaryDamage><li><def>Flame_Secondary</def><amount>10</amount></li></secondaryDamage><effectStoneWallHit>BulletRicochetStoneWall</effectStoneWallHit><effectWoodWallHit>BulletRicochetWoodWall</effectWoodWallHit><effectGroundHit>BulletRicochetGround</effectGroundHit><effectBuildingBits>BulletHitWallBuildingBits</effectBuildingBits><effectPuff>BulletRicochetPuff</effectPuff><effectBloodHit>BulletHitBloodA</effectBloodHit><ammoType>API</ammoType></projectile>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
wood wall error the upgrate have bug