Kenshi
Dialogue Expansion Project
Rustledjimm  [developer] 21 May, 2019 @ 7:27am
BUG AND MISTAKE REPORTS
BUG/MISTAKE REPORTING

Please try to use the following format. This will make it much quicker for me to find the issue and resolve it. If you cannot remember everything just put in as much as you do remember.

Character who spoke the line:
Instance/event at the time (what was happening):
Mistake: (typo, grammar, spelling, bug/crash, even something as simple as "doesn't feel right")
Other information:
Last edited by Rustledjimm; 21 May, 2019 @ 7:41am
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Showing 1-6 of 6 comments
The Decoy 23 Jul, 2020 @ 11:27am 
There is a line during banter that is something like "I guess that's my queue to be quiet." Cue is the proper word there.

It's the banter that starts with gristle flaps and a shek calls them full of wind.
Last edited by The Decoy; 23 Jul, 2020 @ 11:28am
Rustledjimm  [developer] 24 Jul, 2020 @ 9:38am 
That's actually a vanilla dialogue, but I'll be sure to fix it, thanks!
crux 30 Sep, 2020 @ 4:48am 
- Meatlord's weapons are deleted.

- Cannibals personality "DEx1.0 Cannibal" contains Warm_Kind as a common trait. Harmless but hilarious.

- The generic Ninja Guard character has its personality deleted without replacement.

- Looks like you created a No-Face faction but then didn't add No Face to it. Which is good. Keep him in the Gutters faction as intended. The coexistence tag is not enough to keep him from getting Rekt by beak things.

- Your "Mongrel naive resident" (I love the dialogue) has not been added to any squad in Mongrel, so won't spawn. Doesn't look like a WIP but a fleshed out NPC. (edit: see you shelved it)

- Dust Bandit no-go zones. Just why?

- Wildlife added tag for coexistence Wildlife. Um.. probably not going to work as intended.

Hopefully some of this is useful for you. More of a suggestion, but several of the fixes you made (Band of Bones faction not Shek Kingdom, Goat Herder not Deadcat , Scavengers fundamental type not slaver) are good and all but these and some listed above don't really fit a dialogue mod.

Adding Guards to bars that don't have them, great but not dialogue. The Bar in Catun. You deleted the leader "Barman" and added a generic Bar Guard. Your "Bar Guards" use the old Shop Guard Dialogue by the way, while the vanilla Shop Guards use your new dialogue. Either way, there is no vendor at that bar now.

And while the protection from Sand Ninjas is cool and you used a really creative way to do it without an actual alliance using dummy faction it also would be great as a separate mod.
Last edited by crux; 30 Sep, 2020 @ 8:48pm
crux 30 Sep, 2020 @ 5:41am 
Most slaves lose dialogue, so they just stand aimless after you buy them.
It removed clothing store in Brink
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Showing 1-6 of 6 comments
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