Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
[00:10:10] No Stuff found for tags 'bullet88 apcr' (may lead to crash) (/entity/inventory/-ammo/shell_apcr_88/shell_apcr_88.def, 9)
[00:10:26] Failed to create folder d:/steam/steamapps/common/call to arms/d:/steam/steamapps/workshop/content/302670/1742301467/resource/map/multi/5v5_forest/ (error 0x7b) (eIOStreamFile.cpp, 101) @ [main_loop]
***************** Exception *****************
[00:10:26] Failed to open file d:/steam/steamapps/common/call to arms/d:/steam/steamapps/workshop/content/302670/1742301467/resource/map/multi/5v5_forest/ger vs russ.mi (code 22) (eIOStream.cpp, 57) @ [main_loop]
example
***************** Exception *****************
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x00000078
RIP=1404fc71b [quant]
RAX=00000000 RBX=73f13980
RCX=73f175e0 RDX=73f13980
RSI=73f175e0 RDI=73f175e0
RSP=07c0fb48 RBP=07c0fd19
>>>>> eQuantExecutor:Execute
>>>> quantThread:onExecute:nq
>>> quantThread:quant
>> scene:quant
> scene:quant.ebf
CALL TO ARMS Editor - v1.018.1 - editor x64
2018.12.07 14:41 - x64 - d4777f29d - 0x013AAA1B
Exception
---------------------------
Program will be terminated.
APP_ERROR: Unknown terrain effect : bridge_steel (eInteractionTerrain.cpp:90)
RIP=7ffb4fd89129 [quant]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=0000005a RDI=137c3bfd0
RSP=0820f310 RBP=0000005a
>>>>> eQuantExecutor:Execute
>>>> quantThread:onExecute:nq
>>> quantThread:quant
>> scene:quant
> scene:quant.bullets
CALL TO ARMS - v1.018.1 - standard x64
2018.12.07 14:15 - x64 - d4777f29d - 0x01466113
---------------------------
OK
---------------------------
During the R....R... R-something skirmish level.
[00:01:01]
***************** Exception *****************
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x00000000
RIP=140092bd8 [main_loop]
RAX=00000001 RBX=00000000
RCX=00000000 RDX=00000040
RSI=3ec83120 RDI=3f8c3f50
RSP=06c7ea00 RBP=3c0bb3b0
>>>>>> gui.cmd.exec_all
>>>>> gui.cmd.exec(generic)
>>>> gui:cmd:exec_generic
>>> bmp:load(/interface/scene/action_visual/border)
>> img.dds.get_surface
> dds:load(/interface/scene/action_visual/border.dds)
CALL TO ARMS - v1.018.1 - standard x64
2018.12.07 14:29 - x64 - d4777f29d - 0x01271156
the SdKfz 222 has C4 and M72 Law/RPG 22's