Call to Arms

Call to Arms

MoW2 Mod
 This topic has been pinned, so it's probably important
bitgamer  [developer] 17 May, 2019 @ 9:28am
Bug Report
Post your bug here
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Showing 1-15 of 43 comments
Manitso 17 May, 2019 @ 2:42pm 
Why game is crashing when i save custom level? thats anoying
bitgamer  [developer] 17 May, 2019 @ 2:43pm 
can you post error log
bitgamer  [developer] 17 May, 2019 @ 2:45pm 
do not use cta stuff "eg. guns,tanks" with this mod...only use ww2 stuff
Manitso 17 May, 2019 @ 2:50pm 
i will look for not using any, and sorry but i cant post error log because game just freeze and i need to alt+f4
bitgamer  [developer] 17 May, 2019 @ 2:53pm 
check C:\Users\Game\Documents\my games\call to arms\log\minidumps open last file ..somthing like this.. 2019.05.17_22.12_t6860_v10186000.crash.mdmp open with text go to last page copy and paste here
Manitso 17 May, 2019 @ 2:58pm 
here i was driving tiger 1
[00:10:10] No Stuff found for tags 'bullet88 apcr' (may lead to crash) (/entity/inventory/-ammo/shell_apcr_88/shell_apcr_88.def, 9)

[00:10:26] Failed to create folder d:/steam/steamapps/common/call to arms/d:/steam/steamapps/workshop/content/302670/1742301467/resource/map/multi/5v5_forest/ (error 0x7b) (eIOStreamFile.cpp, 101) @ [main_loop]
***************** Exception *****************
[00:10:26] Failed to open file d:/steam/steamapps/common/call to arms/d:/steam/steamapps/workshop/content/302670/1742301467/resource/map/multi/5v5_forest/ger vs russ.mi (code 22) (eIOStream.cpp, 57) @ [main_loop]
Manitso 17 May, 2019 @ 2:59pm 
there was mg42 wrong sound played error and else
bitgamer  [developer] 17 May, 2019 @ 3:04pm 
ok let me check this .... give me some time ... i will let you know .... i might need more error post
example

***************** Exception *****************
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x00000078

RIP=1404fc71b [quant]
RAX=00000000 RBX=73f13980
RCX=73f175e0 RDX=73f13980
RSI=73f175e0 RDI=73f175e0
RSP=07c0fb48 RBP=07c0fd19
>>>>> eQuantExecutor:Execute
>>>> quantThread:onExecute:nq
>>> quantThread:quant
>> scene:quant
> scene:quant.ebf

CALL TO ARMS Editor - v1.018.1 - editor x64
2018.12.07 14:41 - x64 - d4777f29d - 0x013AAA1B

Last edited by bitgamer; 17 May, 2019 @ 3:04pm
Manitso 17 May, 2019 @ 3:14pm 
alright
Mavsynchroid 25 May, 2019 @ 7:24pm 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Unknown terrain effect : bridge_steel (eInteractionTerrain.cpp:90)

RIP=7ffb4fd89129 [quant]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=0000005a RDI=137c3bfd0
RSP=0820f310 RBP=0000005a
>>>>> eQuantExecutor:Execute
>>>> quantThread:onExecute:nq
>>> quantThread:quant
>> scene:quant
> scene:quant.bullets

CALL TO ARMS - v1.018.1 - standard x64
2018.12.07 14:15 - x64 - d4777f29d - 0x01466113

---------------------------
OK
---------------------------


During the R....R... R-something skirmish level.
Last edited by Mavsynchroid; 25 May, 2019 @ 7:25pm
StealthLynx 30 May, 2019 @ 8:56pm 
Crash at loading screen of a multiplayer match


[00:01:01]
***************** Exception *****************
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x00000000

RIP=140092bd8 [main_loop]
RAX=00000001 RBX=00000000
RCX=00000000 RDX=00000040
RSI=3ec83120 RDI=3f8c3f50
RSP=06c7ea00 RBP=3c0bb3b0
>>>>>> gui.cmd.exec_all
>>>>> gui.cmd.exec(generic)
>>>> gui:cmd:exec_generic
>>> bmp:load(/interface/scene/action_visual/border)
>> img.dds.get_surface
> dds:load(/interface/scene/action_visual/border.dds)

CALL TO ARMS - v1.018.1 - standard x64
2018.12.07 14:29 - x64 - d4777f29d - 0x01271156
Moxy 3 Jun, 2019 @ 6:05am 
Ingame bug, currently playing german campaign, havent played any other.
the SdKfz 222 has C4 and M72 Law/RPG 22's
Moxy 3 Jun, 2019 @ 6:13am 
Actually, even the BREN carrier i just captured also does. oof
seaport 4 Jun, 2019 @ 12:07pm 
Type 92 spawns with RPG-22s and no ammo for the MGs BA series too, Ho-Ri uses 105mm APFSDS as its main ammo
Last edited by seaport; 4 Jun, 2019 @ 1:30pm
seaport 4 Jun, 2019 @ 1:21pm 
In multiplayer you can spawn every special unit at the start of the match
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