Space Engineers

Space Engineers

2cm Beam System
Pugz 30. maj 2019 kl. 9:48
Pugz's Crashes
The many crashes I am getting that are caused by this mod.
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Viser 1-15 af 27 kommentarer
Pugz 30. maj 2019 kl. 9:48 
2019-05-30 12:42:41.109 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMyCubeBlock block)
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMySlimBlock block)
at BeamSystem.GridComponents.GridResourceSink.OnBlockRemoved(IMySlimBlock obj)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockRemoved(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks(MyCubeGrid from, MyCubeGrid to, List`1 cubeBlocks, Int32 offset, Int32 count)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplitForGroup(MyCubeGrid originalGrid, List`1 splitBlocks, Group& group)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
at Sandbox.Game.Entities.Cube.MyDisconnectHelper.Disconnect(MyCubeGrid grid, MyTestDisconnectsReason reason, MySlimBlock testBlock, Boolean testDisconnect)
at Sandbox.Game.Entities.MyCubeGrid.DetectDisconnects()
at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Pugz 30. maj 2019 kl. 10:06 
2019-05-30 13:04:55.730 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMyCubeBlock block)
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMySlimBlock block)
at BeamSystem.GridComponents.GridResourceSink.OnBlockRemoved(IMySlimBlock obj)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockRemoved(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks(MyCubeGrid from, MyCubeGrid to, List`1 cubeBlocks, Int32 offset, Int32 count)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplitForGroup(MyCubeGrid originalGrid, List`1 splitBlocks, Group& group)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
at Sandbox.Game.Entities.Cube.MyDisconnectHelper.Disconnect(MyCubeGrid grid, MyTestDisconnectsReason reason, MySlimBlock testBlock, Boolean testDisconnect)
at Sandbox.Game.Entities.MyCubeGrid.DetectDisconnects()
at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
at Sandbox.Game.Entities.MyCubeGrid.UpdateAfterSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateAfterSimulation>b__112_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Pugz 30. maj 2019 kl. 10:10 
I keep getting crashes when I accidentally turn the laser back onto the ship I'm testing it on, such as the one above.
Sidst redigeret af Pugz; 30. maj 2019 kl. 10:10
Pugz 30. maj 2019 kl. 10:18 
2019-05-30 13:17:07.937 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMyCubeBlock block)
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMySlimBlock block)
at BeamSystem.GridComponents.GridResourceSink.OnBlockRemoved(IMySlimBlock obj)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockRemoved(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks(MyCubeGrid from, MyCubeGrid to, List`1 cubeBlocks, Int32 offset, Int32 count)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplitForGroup(MyCubeGrid originalGrid, List`1 splitBlocks, Group& group)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
at Sandbox.Game.Entities.Cube.MyDisconnectHelper.Disconnect(MyCubeGrid grid, MyTestDisconnectsReason reason, MySlimBlock testBlock, Boolean testDisconnect)
at Sandbox.Game.Entities.MyCubeGrid.DetectDisconnects()
at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
at Sandbox.Game.Entities.MyCubeGrid.UpdateAfterSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateAfterSimulation>b__112_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)

I think it crashes when it destroys a timer block.
Pugz 30. maj 2019 kl. 10:30 
2019-05-30 13:27:54.397 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMyCubeBlock block)
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMySlimBlock block)
at BeamSystem.GridComponents.GridResourceSink.OnBlockRemoved(IMySlimBlock obj)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockRemoved(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks(MyCubeGrid from, MyCubeGrid to, List`1 cubeBlocks, Int32 offset, Int32 count)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplitForGroup(MyCubeGrid originalGrid, List`1 splitBlocks, Group& group)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
at Sandbox.Game.Entities.Cube.MyDisconnectHelper.Disconnect(MyCubeGrid grid, MyTestDisconnectsReason reason, MySlimBlock testBlock, Boolean testDisconnect)
at Sandbox.Game.Entities.MyCubeGrid.DetectDisconnects()
at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)

Another crash when I deleted a combiner with creative mode tools.
Pugz 30. maj 2019 kl. 11:25 
2019-05-30 14:24:19.444 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMyCubeBlock block)
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMySlimBlock block)
at BeamSystem.GridComponents.GridResourceSink.OnBlockRemoved(IMySlimBlock obj)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockRemoved(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks(MyCubeGrid from, MyCubeGrid to, List`1 cubeBlocks, Int32 offset, Int32 count)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplitForGroup(MyCubeGrid originalGrid, List`1 splitBlocks, Group& group)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
at Sandbox.Game.Entities.Cube.MyDisconnectHelper.Disconnect(MyCubeGrid grid, MyTestDisconnectsReason reason, MySlimBlock testBlock, Boolean testDisconnect)
at Sandbox.Game.Entities.MyCubeGrid.DetectDisconnects()
at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Pugz 30. maj 2019 kl. 11:35 
2019-05-30 14:33:50.465 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMyCubeBlock block)
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMySlimBlock block)
at BeamSystem.GridComponents.GridResourceSink.OnBlockRemoved(IMySlimBlock obj)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockRemoved(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks(MyCubeGrid from, MyCubeGrid to, List`1 cubeBlocks, Int32 offset, Int32 count)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplitForGroup(MyCubeGrid originalGrid, List`1 splitBlocks, Group& group)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
at Sandbox.Game.Entities.Cube.MyDisconnectHelper.Disconnect(MyCubeGrid grid, MyTestDisconnectsReason reason, MySlimBlock testBlock, Boolean testDisconnect)
at Sandbox.Game.Entities.MyCubeGrid.DetectDisconnects()
at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Pugz 30. maj 2019 kl. 11:36 
Going to restart my computer to see if it fixes the "System.NullReferenceException: Object reference not set to an instance of an object." error.
Pugz 30. maj 2019 kl. 12:48 
Didn't fix it.

2019-05-30 15:46:31.798 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMyCubeBlock block)
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMySlimBlock block)
at BeamSystem.GridComponents.GridResourceSink.OnBlockRemoved(IMySlimBlock obj)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockRemoved(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks(MyCubeGrid from, MyCubeGrid to, List`1 cubeBlocks, Int32 offset, Int32 count)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplitForGroup(MyCubeGrid originalGrid, List`1 splitBlocks, Group& group)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
at Sandbox.Game.Entities.Cube.MyDisconnectHelper.Disconnect(MyCubeGrid grid, MyTestDisconnectsReason reason, MySlimBlock testBlock, Boolean testDisconnect)
at Sandbox.Game.Entities.MyCubeGrid.DetectDisconnects()
at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Pugz 30. maj 2019 kl. 13:05 
Can someone please fix this crash?

2019-05-30 16:03:45.533 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMyCubeBlock block)
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMySlimBlock block)
at BeamSystem.GridComponents.GridResourceSink.OnBlockRemoved(IMySlimBlock obj)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockRemoved(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks(MyCubeGrid from, MyCubeGrid to, List`1 cubeBlocks, Int32 offset, Int32 count)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplitForGroup(MyCubeGrid originalGrid, List`1 splitBlocks, Group& group)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
at Sandbox.Game.Entities.Cube.MyDisconnectHelper.Disconnect(MyCubeGrid grid, MyTestDisconnectsReason reason, MySlimBlock testBlock, Boolean testDisconnect)
at Sandbox.Game.Entities.MyCubeGrid.DetectDisconnects()
at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Pugz 30. maj 2019 kl. 13:07 
I went through all of these and found that all of them were caused by one of the modded blocks being removed. Please fix this, it is getting very annoying to have my game crash so often.

Edit: It may also be from the laser destroying blocks. I am using right-click with creative tools enabled to delete the modded blocks.
Sidst redigeret af Pugz; 30. maj 2019 kl. 13:10
Pugz 30. maj 2019 kl. 13:23 
2019-05-30 16:20:55.971 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMyCubeBlock block)
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMySlimBlock block)
at BeamSystem.GridComponents.GridResourceSink.OnBlockRemoved(IMySlimBlock obj)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockRemoved(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks(MyCubeGrid from, MyCubeGrid to, List`1 cubeBlocks, Int32 offset, Int32 count)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplitForGroup(MyCubeGrid originalGrid, List`1 splitBlocks, Group& group)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
at Sandbox.Game.Entities.Cube.MyDisconnectHelper.Disconnect(MyCubeGrid grid, MyTestDisconnectsReason reason, MySlimBlock testBlock, Boolean testDisconnect)
at Sandbox.Game.Entities.MyCubeGrid.DetectDisconnects()
at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)

Going to make a new save to see if that helps.
Wafflinator 30. maj 2019 kl. 15:41 
I used to have zero troubles, but suddenly I am getting the exact same crashlog when I try to destroy something with the ion beam.
Pugz 30. maj 2019 kl. 15:47 
I have just been experimenting with the normal lasers and I keep getting this one. It was fine when I first subscribed to the mod as well.
Soren MC 31. maj 2019 kl. 2:44 
The mod had just gotten an update that could be responsible for the crashes
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