Sid Meier's Civilization VI

Sid Meier's Civilization VI

Mount Erebus
AOM  [developer] 12 May, 2019 @ 8:13am
Changing Mount Erebus
Here is a quick tutorial on how to adjust the yields of Mount Erebus.

1. Locate the mod in your workshop folder.
Mac:
/Users/[Your User Name]/Library/Application Support/Steam/steamapps/workshop/content/289070/1738709837

Windows:
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1738709837

2. Open MountErebus_Gameplay.sql in a text editor. Edit the three highlighted values, adjacent science, main tile science, and campus adjacency respectively.
https://i.imgur.com/eULrYLK.png (if the image is small, click on it to enlarge it)

3. Open MountErebus_Text.xml in a text editor. Edit the description to reflect the changes you made in step 2. This step is optional.
https://i.imgur.com/gzyX4g0.png
Last edited by AOM; 12 May, 2019 @ 8:23am
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Showing 1-2 of 2 comments
Where Is Waldo 31 Oct, 2022 @ 10:11pm 
In real life, mount erebus produces a lot of gold in its eruption.
So improved tiles should have gold yields. That would be unique and reflecting reality (like mount vesuvius yielding culture)
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Showing 1-2 of 2 comments
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