Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
1.2 Cleaner Province UI
Icons for 1.2
Cleaner province UI is definitely incompatible; Icons for 1.2 isn't strictly incompatible as the only reason I have files for the icons is to replace some (but not all) of those ugly 'default' symbols from Paradox. If you put Icons after GeS in the load order, it shouldn't create problems and will give you all the icons they have (which may be more than I have; haven't looked).
There have been compatibility edits to previous games, where a "00_blah.txt" could be overwritten without conflict, by adding a "blah" folder to the same location, with a "mod_blah.txt" with your edits inside.
Take, for example, Imperator:Barbaricum's germanic_00.txt edits, which only appear to add a 'cisrhenic' gulture.
This same edit can be accomplished by adding a "germanic" folder under common/cultures, and adding in a "Barbaricum_germanic.txt" with *only* the following text:
germanic = {
culture = {
cisrhenic = {}
}
}
Adds your culture, in the right group, without touching with anything else. No need to keep a copy of the 00_germanic.txt with this edit.
^Tested with the edits to Barbaricum while running Jozef's Authentic Germanic Names Pack. Attached is a screenshot of a character generated from the result.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2071020379
Extended Events
Buildings+
Some of the units from historical Units
The Invictus team has eschewed trying to be compatible with the previously existing big mods so even if it does work I suspect it will not work forever.